We dropped it from the mod whe we began SPv2.
Oh thank GOD. That model embarrassed me.![]()
I had heard that it was dropped. It always bothered me. I didn't like driving or fighting it.
I liked driving it... INSIDE THE STRUCTURES
[picture should go here, but i suck and didn't take any pictures of it, so... yeah]
Seriously, I even took that thing onto the dual-bridges above the second chasm. It was awesome to do that, but it's a good thing it got cut.
Other than its ability to fit through doors, it just made a cool light show when shooting its weapons inside - the slight randomness of its projectile paths combined with all of those forerunner multi-angled surfaces created some awesome projectile vectors.
God I feel nerdy - I just used the word vector in a sentence.
Yeah but... ewww...
Model would need a serious overhaul and so would the texturing (not that I think that would be a problem... but I don't wanna wait for it to be perfected lol).
[size=1]--- Original message by: Arteen[/size=1]
Also, some assorted pictures:
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Beginning of a30
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Not what it seems, but still funny.
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Elsewhere in a30.
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Same spot as the previous pictures.
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I'm just gonna say this, and take it anyway you want, but don't take it as an "I hate this, it looks terrible."
But I'm not sure if I'm all impressed by what I'm seeing, don't get me wrong, it all looks nice, but all the forrunner stuff looks too grey or something. I don't know, ignore this if you want... just kind of wanted to say that.
Still looking forward to this though.
Masterz, if you could, post some pictures of the Forerunner architecture on a larger scale. That huge wall in picture 3 just looks too bland. I want you to take some zoomed-out views of that area to either prove me wrong or give me something to go off of for suggestions. Thanks, and keep up the great work, CMT.
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