Camtasia duh lol.
I used this tutorial when I did the map I made blast castle. Before I rendered the lighting in my map the bump mapping was there and looked great. But after I compiled the light it did not show up.
I thought is was because of 2 posible things. But you let me know what you think. 1) map was to dark. 2)I compiled the light on medium(while rendering on super my pc crashed at 50%. after 3 days, so I have been putting it off. I will try again when I understand why the bump maps did not show up).
That was a great tutorial. I'm still a noob and i'm having trouble making the awsome looking rock show up in-game. What i'm doing is just creating a shader and using the bitmap i got from mudbox and using it as a .bump for the rock i sculped. Am i missing a step? Is there anything special i need to do?
I tried this same sorta technique to try and model an entire level in mudbox.
I started from a 10,000 poly mesh, and managed to deatil it to 3,000,000 polys!
On topic, can you use this idea on the ground itself, in the same way you use it for the cliffs and the rocks?
Is there nothing stopping you from normal mapping an entire level?
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