For those who havent heard the speech, here it is.
For those who havent heard the speech, here it is.
We will not use Sauce in our mod. Not now, not ever. Hell, none of you even have any idea what it een does anyway.
Adds tag groups and script functions.
Two things that CMT can't even use in the singleplayer remake.![]()
roboplawar (4:59:41 PM): You cannot remove that speech
roboplawar (4:59:51 PM): I know it by heart
roboplawar (5:00:02 PM): it is so awesome
Masterz1337 (5:01:56 PM): so then what od i do
roboplawar (5:02:15 PM): well, if nothing else, you could put it in a different location
roboplawar (5:02:31 PM): without hogs and pelis and whatnot
roboplawar (5:02:49 PM): but, it just wouldn't be the same
roboplawar (5:03:02 PM): you could get rid of one of your dialogue variants
roboplawar (5:03:21 PM): and as I've been saying, trim one of the superfluous BSPs
roboplawar (5:03:49 PM): drop bisenti or someone, and drop the extra hallways, and bring back the hangar and all the tags you need to fill it
Masterz1337 (5:04:26 PM): arteen hates the whole extended cutscene too
Masterz1337 (5:04:30 PM): so he wont do it
roboplawar (5:04:34 PM): well arteen can go suck a brick
roboplawar (5:04:45 PM): tell him he has to cause it's his job
roboplawar (5:05:00 PM): that's one of the most important cinematics in the game
Masterz1337 (5:05:04 PM): why
roboplawar (5:05:12 PM): granted, everybody who will be playing already knows everything
roboplawar (5:05:12 PM): but
roboplawar (5:05:17 PM): it's the exposition of the POA
roboplawar (5:05:30 PM): it explains that the pillar of autumn has a massive ground force stationed on it
roboplawar (5:05:47 PM): it explains what the halo is
roboplawar (5:05:53 PM): it gives the characters motivation
roboplawar (5:06:18 PM): it gets the player excited about being a part of this
roboplawar (5:06:29 PM): it shows you you're not alone
roboplawar (5:06:46 PM): it explains why you're not alone
roboplawar (5:06:54 PM): it's one thing to have random marines in hallways
roboplawar (5:07:19 PM): it's quite another to see a massive hangar full of marines and equipment and go "oh damn, look at that, it's a fucking army"
Some of the stuff going into SPV2 has me blown away, but then again, it's a modification the object of my devotion and as such, when I disagree with it, I really disagree. I hate to see my favorite parts of the game dropped because they were "unimportant" or changed to something less amazing because "we want to be different."![]()
glad to see you dropped the part of the convo where I said even if we did chop down some bsps, we still have no more scriptspace to re-enable the cutscene.
Glad to see you did that with that quote in your signature, too. Although, that conversation and Rob's was pointless, so why bother?
I have an idea, instead of making it a cutscene, why not make it like a room where he's briefing soldiers, that you can walk by right after the cryo bay?
We can't go in and modify original BSPs. Not to mention it makes no sense if you're giving a pep rally while aliens are shooting up your crew.
I like it FRain has a good idea.
Well, the bridge was perfectly fine, why can't you have them in an unused room that's locked up?
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