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Thread: Weapon Sounds?

  1. #1
    Free Kantanomo English Mobster's Avatar
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    Weapon Sounds?

    I don't do much modding for HCE, so I would have no idea what to do here.
    I decided to make some new sounds for weapons and whatnot. In this case, I borrowed the sound for the shotgun from DOOM. I had added some new marine death sounds, just for the hell of it, and those worked fine.
    However, here's my problem: I now have a silenced shotgun. No firing noises whatsoever. I'm pretty sure I've imported everything right, I've replaced any reference to the old sound, and it plays in Guerilla... So what's the issue here? Why doesn't it play ingame?
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  2. #2
    Untruely Bannable~ Inferno's Avatar
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    Re: Weapon Sounds?

    I had this problem once with a music file. Lower the file to PCM 22.something 16 bit mono and use the tool command tool sounds blah\blahblah\blah ogg 0.1

    You could also have a problem with the references but if the sound is just NOT playing in game then this will most likely fix it.
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  3. #3
    Free Kantanomo English Mobster's Avatar
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    Re: Weapon Sounds?

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    I had this problem once with a music file. Lower the file to PCM 22.something 16 bit mono and use the tool command tool sounds blah\blahblah\blah ogg 0.1

    You could also have a problem with the references but if the sound is just NOT playing in game then this will most likely fix it.
    Thanks for the fast response.
    Curious: Would tool sounds_by_type directory\name weapon_fire yes work? Or does it have to be the sounds command?

    E: Odd... It IS in the right format... I'll re-export and then make sure I'm referencing it everywhere.

    EE: tool sounds blah\blahblah\blah ogg 0.1 Didn't work. I got this:
    12.29.08 21:47:55 tool pc 01.00.00.0609 ----------------------------------------------
    12.29.08 21:47:55 reference function: _write_to_error_file
    12.29.08 21:47:55 reference address: 42ca20
    12.29.08 21:47:55 EAX: 0xBFF2CB50
    12.29.08 21:47:55 EBX: 0x00330000
    12.29.08 21:47:55 ECX: 0x3FF1C733
    12.29.08 21:47:55 EDX: 0x00334B18
    12.29.08 21:47:55 EDI: 0x00000005
    12.29.08 21:47:55 ESI: 0x00334B10
    12.29.08 21:47:55 EBP: 0x0012E470
    12.29.08 21:47:55 ESP: 0x0012E250
    12.29.08 21:47:55 EIP: 0x7C91142E, 8B 39 3B 78 ?????
    12.29.08 21:47:55 004511A1 ?????
    12.29.08 21:47:55 012F6BDD ?????
    12.29.08 21:47:55 77C2C42E ?????
    12.29.08 21:47:55 77C2C3E7 ?????
    12.29.08 21:47:55 77C2C3C9 ?????
    12.29.08 21:47:55 EXCEPTION_ACCESS_VIOLATION

    12.29.08 21:47:55 EXCEPTION (that's all I know!)
    Last edited by English Mobster; December 30th, 2008 at 12:48 AM.
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  4. #4
    Senior Member KiLLa's Avatar
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    Re: Weapon Sounds?

    Delete the old .sound tag, and try to recompile...
    It's been ages, but I'm pretty sure it should compile a BRAND new tag..
    if that fails, try taking a pre-existant tag, renaming and replacing your sound tag you wana use, then recompile the sound again..
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  5. #5
    Free Kantanomo English Mobster's Avatar
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    Re: Weapon Sounds?

    Also, another sound-related question: Why do some of my sounds sound "fast-forwarded" in Guerilla?
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  6. #6
    Senior Member teh lag's Avatar
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    Re: Weapon Sounds?

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    I had this problem once with a music file. Lower the file to PCM 22.something 16 bit mono and use the tool command tool sounds blah\blahblah\blah ogg 0.1

    You could also have a problem with the references but if the sound is just NOT playing in game then this will most likely fix it.
    NO NO NO NO NO NO NO NO NO NO

    Never EVER compile anything as ogg that isn't (A) dialog or (B) background sound/music. It plays hell with the engine. Also, why you would ever compile with a quality other than 1 is beyond me.

    http://gbxforums.gearboxsoftware.com...3&postcount=45

    I wrote a tutorial on this a while back.
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  7. #7
    Untruely Bannable~ Inferno's Avatar
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    Re: Weapon Sounds?

    Didn't know that. The reason for less that 1 quality is it stops that weird exceptions you sometimes get.
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  8. #8
    Senior Member KiLLa's Avatar
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    Re: Weapon Sounds?

    shouldn't the exceptions you sometimes get be a sign your doing something wrong? XD
    I've always used the xbox command personally...
    Last edited by KiLLa; December 30th, 2008 at 02:16 PM.
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  9. #9
    Untruely Bannable~ Inferno's Avatar
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    Re: Weapon Sounds?

    Well in tutorials I've seen they've always said OGG OGG OGG OGG. So I just went ahead and used OGG every time.
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  10. #10
    [HIV] Lobo El Lobo's Avatar
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    Re: Weapon Sounds?

    Quote Originally Posted by KiLLa View Post
    I've always used the xbox command personally...
    Sameeeeee. Wait, are we talking about HMT? Just put the plasma grenades in place of the shotgun ammo.
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