Spiker blades look incredibly dull (as in not sharp) and what happened to the awesome blood on them? D:
So I'm skinning Wols Mark V -
Also a turntable render vid:
http://files.filefront.com/wol+markv.../fileinfo.html
Download it, the filefront player shows it as stretched because I exported in square pixels to protect the aspect ratio of the video.
Not done btw, just pretty much got it all covered now I can polish it. Also, thanks to Boba for the design of the back area rubber. Rep him.
Awesome model is awesome btw. Rep Wol for it if you haven't already.
Also thought I should mention what I used to make it, bodypaint for doing the heightmap for the armour and mudbox for the organics between the armour and overall detailing, photoshop for painting layering and bringing and editing the whole thing together.
Also just noticed theres an un uv mapped plane on the lower back armour, there for lights I think, but I'm not gunna use it, no point. Just forgot to delete it.
Last edited by DaneO'Roo; January 3rd, 2009 at 02:29 AM.
The visor I haven't quite worked out what I was doing for that, whether putting a cubemap in it or putting him in some sort of scene to reflect. That and some sort of fresnel effect.
Put it in unreal pretty trashy but it looks ok, the only thing I don't like is the way import compressed the shit out of the textures, so they look very xbox360 ish up close.
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Last edited by DaneO'Roo; January 3rd, 2009 at 04:43 AM.
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