Page 66 of 80 FirstFirst ... 16 56 64 65 66 67 68 76 ... LastLast
Results 651 to 660 of 791

Thread: [GALLERY] Dane's Boudoir

  1. #651

    Re: [GALLERY] Dane's Boudoir

    Spiker blades look incredibly dull (as in not sharp) and what happened to the awesome blood on them? D:
    Reply With Quote

  2. #652
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: [GALLERY] Dane's Boudoir

    So I'm skinning Wols Mark V -




    Also a turntable render vid:

    http://files.filefront.com/wol+markv.../fileinfo.html

    Download it, the filefront player shows it as stretched because I exported in square pixels to protect the aspect ratio of the video.

    Not done btw, just pretty much got it all covered now I can polish it. Also, thanks to Boba for the design of the back area rubber. Rep him.

    Awesome model is awesome btw. Rep Wol for it if you haven't already.



    Also thought I should mention what I used to make it, bodypaint for doing the heightmap for the armour and mudbox for the organics between the armour and overall detailing, photoshop for painting layering and bringing and editing the whole thing together.

    Also just noticed theres an un uv mapped plane on the lower back armour, there for lights I think, but I'm not gunna use it, no point. Just forgot to delete it.
    Last edited by DaneO'Roo; January 3rd, 2009 at 02:29 AM.
    Reply With Quote

  3. #653
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: [GALLERY] Dane's Boudoir

    Oh your God.

    Thats incredible.
    Reply With Quote

  4. #654
    $20 bill y'all Bodzilla's Avatar
    Join Date
    Dec 2006
    Location
    Casino
    Posts
    11,463

    Re: [GALLERY] Dane's Boudoir

    not a big fan of the visor. seems a little dull.

    Moar shiny.
    moar.
    Reply With Quote

  5. #655
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: [GALLERY] Dane's Boudoir

    The visor I haven't quite worked out what I was doing for that, whether putting a cubemap in it or putting him in some sort of scene to reflect. That and some sort of fresnel effect.


    Put it in unreal pretty trashy but it looks ok, the only thing I don't like is the way import compressed the shit out of the textures, so they look very xbox360 ish up close.

    Last edited by DaneO'Roo; January 3rd, 2009 at 04:43 AM.
    Reply With Quote

  6. #656
    Useless Member jngrow's Avatar
    Join Date
    Jun 2007
    Posts
    1,311

    Re: [GALLERY] Dane's Boudoir

    Some of the designs in the belly/lower back rubber regions look a little superfluous. Still, rest is pretty awesome, and if I ever got my hands on something like that in-game I probably wouldn't give a shit.
    Reply With Quote

  7. #657
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: [GALLERY] Dane's Boudoir

    I agree with you there, I'll see If I can improve it, seems a bit too liney, needs more large padded shapes.
    Reply With Quote

  8. #658
    Senior Member Anton's Avatar
    Join Date
    Dec 2006
    Location
    Corbin
    Posts
    672

    Re: [GALLERY] Dane's Boudoir

    Hey Dane, what is the little patch of dark gray/black on the back? It's on the backpack area at the bottom right.
    Reply With Quote

  9. #659
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: [GALLERY] Dane's Boudoir

    Yeah, I mentioned that allready. It's a plane wave had there for lights or something that has a planer uv map so it's literally showing the entire texture in that small space, I just forgot to remove it for those renders.
    Reply With Quote

  10. #660
    ლ(-_-ლ) Reaper Man's Avatar
    Join Date
    Sep 2006
    Location
    Los Angeles
    Posts
    3,469

    Re: [GALLERY] Dane's Boudoir

    Everything seems great except the patterns on the visor. They seem overcomplicated and just not human in design - the smaller lines that is.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •