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Thread: Quick-Crit 2008-2009

  1. #2601

    Re: The Studio Quick-Crit Thread

    I didn't use those UV maps for this elite. Also the armor will cover the body anyways so the diffuse texture will be changed drastically.


    The skin. I made a little mistake with the lip flaps. That will be fixed.
    http://img442.imageshack.us/img442/1...iteskingm3.jpg

  2. #2602
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    That is not a hi res sculpt. That looks like a turbosmooth.


    and the diffuse is URGH.

    Again, that is not a diffuse. You've not only wasted space in the uv map, but you've also wasted the res of the texture by having a blurry diffuse.

  3. #2603
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DaneO'Roo View Post
    That is not a hi res sculpt. That looks like a turbosmooth.


    and the diffuse is URGH.

    Again, that is not a diffuse. You've not only wasted space in the uv map, but you've also wasted the res of the texture by having a blurry diffuse.


    any solutions to those relevant points?

    -help him out a little :P

  4. #2604
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Theres only 1 solution.


    Do it again, and try this time, because the uv layout is half assed, the sculpt is half assed and the diffuse isn't even half assed, it's just bad.

  5. #2605
    Banned LinkandKvel's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DaneO'Roo View Post
    Theres only 1 solution.


    Do it again, and try this time, because the uv layout is half assed, the sculpt is half assed and the diffuse isn't even half assed, it's just bad.
    What's half assed to you may be full effort to someone else. That doesn't really help him out.

  6. #2606
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    study some anatomy before attempting a sculpt again, because you completely missed the point. looks more like soggy mashed up clay with silly putty over it than a sculpt.

    your diffuse looks nothing like elite skin.

    While i'm at it i might as well comment one last time that your UV's are a waste. I hope you honestly start taking crit instead of making more excuses like, "oh it's gonna be covered, it doesn't matter". If it doesn't matter, why are you doing it in the first place?

    What's your relevance to the project if your UV is poor, your sculpt is poor and your texture is poor? Why shouldn't you outright be replaced?

  7. #2607
    InnerHoaers mech's Avatar
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    Re: The Studio Quick-Crit Thread



  8. #2608
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    Blood Asp. <3

    Fucking love the Blood Asp.

  9. #2609

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    study some anatomy before attempting a sculpt again, because you completely missed the point. looks more like soggy mashed up clay with silly putty over it than a sculpt.

    your diffuse looks nothing like elite skin.

    While i'm at it i might as well comment one last time that your UV's are a waste. I hope you honestly start taking crit instead of making more excuses like, "oh it's gonna be covered, it doesn't matter". If it doesn't matter, why are you doing it in the first place?

    What's your relevance to the project if your UV is poor, your sculpt is poor and your texture is poor? Why shouldn't you outright be replaced?
    I got the first part but telling me that I should be replaced did not help me at all.

  10. #2610
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    I'd really like to see the finished UVW map because it seems like you improved a bit.

    As for the zbrush sculpting, it looks decent, but you could add more detail and not just go over it with a simple brush adding a speck here and there.

    Dane's crit is a bit harsh (although true); I don't think you need to start over.

    My two cents.

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