o i c wut u did thar with those textures. Clever. I might copy that technique.
Not bad. I have to say, I'm loving the rocks, although in some places the extreme angle on the skin makes it look rather odd, the fact that the texture represents depth that the eye expects to see at that angle. Now sure what you can do about that, though, aside from maybe height-mapping the model to match the contours of the rocks in the texture a bit more, but that doesn't really sound like a good idea. Anyway, it's pretty inspirational.
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