Page 87 of 159 FirstFirst ... 37 77 85 86 87 88 89 97 137 ... LastLast
Results 861 to 870 of 1583

Thread: High-Resolution-Halo

  1. #861
    lol modacity Timo's Avatar
    Join Date
    Aug 2006
    Location
    New Zealand
    Posts
    4,560

    Re: High-Resolution-Halo

    He's wondering about what to do with the rotating part of the rocket launcher.
    Reply With Quote

  2. #862
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: High-Resolution-Halo

    Oh. Well, imo, having them exposed like that looks ridiculous. :| Try applying some weapons knowledge to the design. All this whole thing is so far is just a repetition of cylinders.
    Last edited by SnaFuBAR; January 14th, 2009 at 09:02 PM.
    Reply With Quote

  3. #863
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: High-Resolution-Halo

    Those textures


    O_O
    Reply With Quote

  4. #864
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: High-Resolution-Halo

    Snaf has a great point. What you've done so far is just upres the old model without taking the chance to make it 'work right'. Take for example my shotgun, i added things to make it more visually interesting, and correct. Do the same for the rocket launcher.
    Reply With Quote

  5. #865
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: High-Resolution-Halo

    Ohhh, I thought you just wanted a higher res rocket launcher lol. Ii will see what I can do, but remember I suck at designing.
    Reply With Quote

  6. #866
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: High-Resolution-Halo

    I had thought of that when I first heard hunter was doing the rl.

    No offense to hunter, but I wondered if he had the creativity to do to it what you did to the shotty.
    Reply With Quote

  7. #867
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: High-Resolution-Halo

    :'( ^

    Ive got afew creative ideas. But it would probably mean a full re design of the rocket launcher... would that be okay? It would still be held head height.

    Edit: Any design ideas are welcome
    Last edited by Hunter; January 15th, 2009 at 09:02 AM.
    Reply With Quote

  8. #868
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: High-Resolution-Halo

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    I did this quickly, just a simple reload, not finished. And bare in mind I suck at animating...

    Basicly the master cheif pushes the rocket into the clamps. Then the clamps take the rocket into the chamber and let it go or something, then the holes are covered. Simple and shit idea...
    Reply With Quote

  9. #869
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: High-Resolution-Halo

    I kinda like the idea.
    Reply With Quote

  10. #870
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: High-Resolution-Halo

    If people like it then it will need a lot of work.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •