My favorites are the airplanes. There are a lot of simple things in those renders (like what I am assuming is a cafe scene with Master Chief) that could be more complex which would greatly add to the detail of the piece.
Still there are many things with each of these models you could improve a lot on. This is all good practice work.
what map is this?
also, i love these
http://img517.imageshack.us/img517/5...ackup02oe7.png
http://img156.imageshack.us/img156/8397/kjhroofyl1.jpg
You have to use halo CE's generated Lightmaps always. Even when making the high res lightmaps. I got the lightmaps in fine. And most things looked perfect. But there were huge random streaks of black from the crappy UVs. I even tried making the background of the UV white and it turns out it was getting the black from the shadows of objects. It would be nice to have Custom UVs for the lightmaps to stop this limitation.
Also here is something to expect in halo CE as part of project relinquish.
Dont expect it to be as awesome when it in in Halo CE. Each and every few vertice is rigged to a bone. And this is only about a 30 world Unit quare. Ill find a way to optimise it for halo and still have a good amount of awesome.
Last edited by DEElekgolo; January 18th, 2009 at 07:34 PM.
What I would love to see that as is cloth, many people only pay attention to awesome models plus textures and forget visual things such as good steam, lightning and other things to create a specific mood, for example, imagine a abandoned military base with old wires hanging about and torn clothes with that applied silently blowing in the wind off those wires, do it correctly and you have a pretty eerie site.
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