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Thread: [Gallery] DEEhunter's Light arrays

  1. #1

    [Gallery] DEEhunter's Light arrays

    ABSORB THESE WITH YOUR LOOKING SPHERES!
    (Highlights of my work)




    Project relinquish stuff




    Other stuffs











    Ugly....


    I would post more but I would have to look deeper in my models folder.
    Last edited by DEElekgolo; January 18th, 2009 at 06:32 PM.
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  2. #2
    Hmmm... MetKiller Joe's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    My favorites are the airplanes. There are a lot of simple things in those renders (like what I am assuming is a cafe scene with Master Chief) that could be more complex which would greatly add to the detail of the piece.

    Still there are many things with each of these models you could improve a lot on. This is all good practice work.
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  3. #3
    Senior Member killer9856's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Good stuff.

    Please fix that bitch....
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  4. #4
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

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  5. #5

    Re: [Gallery] DEEhunter's Light arrays

    That map is fracture. Sadly, The lightmap UVs that halo CE generated for them screwed up the awesome lightmaps we were going to give it. So now it just has halo CE made lightmaps.
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  6. #6
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    "screwed up the lightmaps"?
    were you using aether to inject new lightmaps after running lightmaps in halo ce to generate uv's?
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  7. #7

    Re: [Gallery] DEEhunter's Light arrays

    You have to use halo CE's generated Lightmaps always. Even when making the high res lightmaps. I got the lightmaps in fine. And most things looked perfect. But there were huge random streaks of black from the crappy UVs. I even tried making the background of the UV white and it turns out it was getting the black from the shadows of objects. It would be nice to have Custom UVs for the lightmaps to stop this limitation.
    Also here is something to expect in halo CE as part of project relinquish.


    Dont expect it to be as awesome when it in in Halo CE. Each and every few vertice is rigged to a bone. And this is only about a 30 world Unit quare. Ill find a way to optimise it for halo and still have a good amount of awesome.
    Last edited by DEElekgolo; January 18th, 2009 at 07:34 PM.
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  8. #8

    Re: [Gallery] DEEhunter's Light arrays

    Water?
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  9. #9
    Senior Member killer9856's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Im pretty sure it is. Water like that in CE would be awesome.
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  10. #10
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    What I would love to see that as is cloth, many people only pay attention to awesome models plus textures and forget visual things such as good steam, lightning and other things to create a specific mood, for example, imagine a abandoned military base with old wires hanging about and torn clothes with that applied silently blowing in the wind off those wires, do it correctly and you have a pretty eerie site.
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