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Thread: [Gallery] DEEhunter's Light arrays

  1. #21

    Re: [Gallery] DEEhunter's Light arrays


    D:
    In b4 dano.
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  2. #22
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Your diffuse textures are really bland. Just seems like a few colors that were placed on a uvw. You need to add those details that will make the mesh stand out.

    http://features.cgsociety.org/story_...id=4678&page=1
    This should help you out a bit.
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  3. #23

    Re: [Gallery] DEEhunter's Light arrays

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  4. #24
    Glorious Beacon of Light Disaster's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Your materials just seem to blend together. That would be a problem with the model. You need to find a way to make the seat stand out above the metal because right now just looks like recolored metal.
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  5. #25

    Re: [Gallery] DEEhunter's Light arrays

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  6. #26
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Spice up the red part a bit, add creases to where it attaches to metal, maybe add buttons to show that it is comfy and actually is clothe padding.
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  7. #27
    I was like Um. Delta4907's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Wave of Lag View Post
    Halo can only take 36 different nodes with 2 weights each, so plan wisely. If you get it ingame, i'd love to see.
    Really? I swear I've been able to compile a model with 41 bones before.
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  8. #28
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Urgh, your diffuse textures suck man. Stop slapping on one colour.
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  9. #29

    Re: [Gallery] DEEhunter's Light arrays

    In after Dano.
    Here is a little something I whipped up.

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  10. #30
    am I an oldfag yet? Heathen's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Thats hideous.

    Why would I wanna wear a lavalamp?
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