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Thread: Delta halo UI

  1. #101

    Re: Delta halo UI

    Quote Originally Posted by Wave of Lag View Post
    I'm technically doing this for HRH, but it's no sweat off my back to just do it to complete this UI

    *pictures*

    finished the shaders for the ring, gonna redo some of the skybox, fix that line on the lightmap of the ring so it doesn't look weird too
    Having a revamp of the original ring in space is pretty bad ass. I'd accept that as a placeholder till the final version gets done. ;D Honestly, any sort of release would be awesome.
    Last edited by t3h m00kz; January 20th, 2009 at 03:06 AM.

  2. #102
    "Think Different" Masterz1337's Avatar
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    Re: Delta halo UI

    Quote Originally Posted by Wave of Lag View Post
    I'm technically doing this for HRH, but it's no sweat off my back to just do it to complete this UI








    finished the shaders for the ring, gonna redo some of the skybox, fix that line on the lightmap of the ring so it doesn't look weird too
    For the SPV1 UI, Zeph did a new multi map set for the rind, looked really nice. I can send it to you if you want. Also, Lag rebuilt the T&R's top section, if you wanted to use it in the sky BSP, along with the Halo ring, you could probably make a really sweet UI with the sexified Halo ring, the sky edited to be like real blackness with stars, none of the purple blue hue, and cruisers in the background. What CMT has is free for you to use in the UI if you wish.

  3. #103
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Delta halo UI

    already fixed the shinyness, and cruisers would ruin it. Too hard to implement with size differences.

  4. #104
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Delta halo UI

    You couldn't make mini crusers to hover over the ring/fly around it in random places?

    And don't make it pitch black with white dots like the SPV1 UI. That shit was fucking ugly.
    There's a good reason all space sims have fucksex skys. They look awesome.

  5. #105
    lol modacity Timo's Avatar
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    Re: Delta halo UI

    The only thing that can animate in a UI is textures, so nothing can move (ships, bipeds etc). If there were ships they'd be in one place :\

  6. #106
    lol modacity Timo's Avatar
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    Re: Delta halo UI

    Quote Originally Posted by Masterz1337 View Post
    For the SPV1 UI, Zeph did a new multi map set for the rind, looked really nice. I can send it to you if you want. Also, Lag rebuilt the T&R's top section, if you wanted to use it in the sky BSP, along with the Halo ring, you could probably make a really sweet UI with the sexified Halo ring, the sky edited to be like real blackness with stars, none of the purple blue hue, and cruisers in the background. What CMT has is free for you to use in the UI if you wish.
    If everything was to scale, wouldn't the ships be tiny dots and pale in comparison to the size of the halo ring? I know I was talking to you over aim about this but I just clicked.

  7. #107
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Delta halo UI

    Perhaps the ships could be much higher above the ring and the camera passes closer to them?

    Sort of like the ships in these cutscenes:
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Last edited by n00b1n8R; January 20th, 2009 at 05:38 AM.

  8. #108
    kill anime users Rook's Avatar
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    Re: Delta halo UI

    Heh, looks great.

  9. #109
    Rocket jump! Lateksi's Avatar
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    Re: Delta halo UI

    I really like how it is right now :o The Halo in black space is just so cool and mysterious. Like the original UI, but much more BADASS!

  10. #110
    Looking for his home. Apoc4lypse's Avatar
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    Re: Delta halo UI

    You could put high charity somewhere in the background in space... doesn't exactly fit the story tho heh.

    E: Or just put the POA in there somewheres, model or bitmap in the background... itd be hella sick if when it first started it could show life pods entering the rings atmosphere somehow haha, I never knew uis could only use animated textures/shaders.
    Last edited by Apoc4lypse; January 20th, 2009 at 12:22 PM.

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