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Thread: Quick-Crit 2008-2009

  1. #2741
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Just made this phonecam pano of our airsofting grounds


    E: What the hell? Somebody find me a place that doesn't resize my images.
    EE: Fixed
    Last edited by ExAm; January 19th, 2009 at 08:34 PM.

  2. #2742
    Senior Member
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ExAm View Post
    E: What the hell? Somebody find me a place that doesn't resize my images.
    yo

    http://www.hivclan.net/hivshack/

  3. #2743
    Senior Member Terror(NO)More's Avatar
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    Re: The Studio Quick-Crit Thread

    Those lips wanna make me say, plastic surgery!

  4. #2744
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread


    Mk.23 high res o:

    I've got a low res already too but I wanted to see if you guys thought this was decently good.

    Few things to address:
    1)The grip blocks are there purely for baking normals, and since the normals won't deform the geometry any, it's okay if I let the grip stick out like that.
    2)I'll add all the other detail in via photoshop. Thing lags my view port like a bitch.

  5. #2745
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks sweet mate. Theres not much I can say. Looks like a really good mesh.

  6. #2746
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Terror(NO)More View Post
    Those lips wanna make me say, plastic surgery!
    That comma wasn't necessary.

    You didn't post a picture so I crit'd that sentence.

  7. #2747
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by flyinrooster View Post

    Mk.23 high res o:

    I've got a low res already too but I wanted to see if you guys thought this was decently good.

    Few things to address:
    1)The grip blocks are there purely for baking normals, and since the normals won't deform the geometry any, it's okay if I let the grip stick out like that.
    2)I'll add all the other detail in via photoshop. Thing lags my view port like a bitch.
    Looks good, any way we could get a more lit render? This one's a mite dark.

  8. #2748
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Sorry about the darkness.

    Anyway, baked AO and normals. Haven't opened in PS, so if you spot any errors (and I already do) don't worry, I'll be fixing them, and adding more detail to the normal. Also, trigger will stay the way it is because the way I uv'd it. No one will ever see those parts in game, so why waste UV space with them?

    Rendered without the AO (made it look like shit when trying to show off the bump).





    And the UV's

  9. #2749
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks pretty nice! UVs look excellent too.

  10. #2750
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    Re: The Studio Quick-Crit Thread



    Other than that, looks cool.

    Also parts of the render look really fucked up, like on the barrel in the second picture. Pretty sure it's the render and not the actual model though.

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