The original pistol bullets explode on impact (according to the book). Halo 2 weapons (except the Rocket Launcher and Fuel Rod ofcourse) don't explode on impact.
Shoot a sniper into an anthill and you get several dead ants. Drop a small grenade in a similar hill, and you get a dead colony.
Well, other than team members who have beta builds, the list is rather small.
The best way to take down one of our hunters is to stick the orange spot with a grenade. Guarantees a kill no matter what rank they are.
I want to play damn it, but I lack a suitable computer.
That works on the levels with both vehicles and Hunters, but once I discovered the one shot pistol kills on Hunters, they became laughably pathetic on Silent Cartographer. Especially when Cortana tells you you need heavy weapons to bring them down :\
(not to mention if you want to be a complete dick, Hunter shields don't hold a candle to the plasma rifle melee attack)
So make "minor" Hunters (same health as original hunters) appear in vehicle levels, and "major" hunters (more health/sheilds) appear in non-vehicle levels.
Here's another set of pictures from a30.
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Last edited by Arteen; January 21st, 2009 at 03:11 PM.
That Charge Shot is amazing. That forerunner texture with the carbine is not.
The hogs D: they remind me of those ugly hogs in CMT coag (the old one with the ripped stuff)
I see you didn't change the marines or the Pelican :awesome:
You need to make the flashlight have an infinite charge time though, that level looks so dark.
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