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Thread: Pardon Our Dust.

  1. #1231
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    You mean the hog shaders CMT has like, always used? Those are unlikely to change.

    Quote Originally Posted by spartan123209 View Post
    I see you didn't change the marines or the Pelican :awesome:

    You need to make the flashlight have an infinite charge time though, that level looks so dark.
    The marines have new shaders and so do the pelicans.

    Of course parts of the levels look dark, you don't think we'd run propper lightmaps when there are still continuous revisions to the bsps do you?

    The flashlight in the mod is unlimited though however.

  2. #1232
    am I an oldfag yet? Heathen's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by TeeKup View Post
    That Charge Shot is amazing. That forerunner texture with the carbine is not.
    You are definitely right.

  3. #1233
    Untruely Bannable~ Inferno's Avatar
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    Re: Pardon Our Dust.

    I thought Dane painted awesome textures for CMT? Why do the ones on the forerunner look so.... Not.

    The sniper is amazing though.

  4. #1234
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by TeeKup View Post
    That Charge Shot is amazing. That forerunner texture with the carbine is not.

    ^^ this most definitely. The sniper screen looks awesome too.

  5. #1235
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    Re: Pardon Our Dust.

    One minor thing; in the screenshot with the just-fired charge-shot, it looks like chief's hand is clipping halfway through the plasma pistol's grip. Am I seeing something else or is it really clipping that much?

    And more importantly, is it noticeable ingame?

  6. #1236
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Daishi View Post
    One minor thing; in the screenshot with the just-fired charge-shot, it looks like chief's hand is clipping halfway through the plasma pistol's grip. Am I seeing something else or is it really clipping that much?

    And more importantly, is it noticeable ingame?
    Thats probably because lag animates with a different rig than the one that is used in game.

  7. #1237
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Happens with all particles if the geometry intersects. It's not noticeable ingame though.

  8. #1238
    bla bla bla... markopolo's Avatar
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    Re: Pardon Our Dust.

    That sniper looks awesome as heck, same with the carbine. In fact the whole thing looks awesome.

  9. #1239
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    nice a30 screens

    but was the inside life pod screen really needed? we all know what happens to the marines in your life pod...they take a nap after landing because it was ever so exciting >.<

  10. #1240

    Re: Pardon Our Dust.

    Holy fuck dude, I've got to see more of that sniper. IT LOOKS CRAZY DAWG

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