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Thread: Pardon Our Dust.

  1. #1331
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    Re: Pardon Our Dust.

    Except if it was a diagnostic on the HUD wouldn't it be more of a horizontal line; kinda like what you see when you get vertical tearing on a screen?

  2. #1332
    Looking for his home. Apoc4lypse's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Daishi View Post
    Except if it was a diagnostic on the HUD wouldn't it be more of a horizontal line; kinda like what you see when you get vertical tearing on a screen?
    but this is halo so they use hexagons :botman:

  3. #1333
    and Masterz1337 too! Advancebo's Avatar
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    Re: Pardon Our Dust.

    Will the elites be stronger and last longer than the elites in the original campaign?

  4. #1334
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Advancebo View Post
    Will the elites be stronger and last longer than the elites in the original campaign?
    xD damn you filthy mind for thinking that...

    but yeah, will elites be tougher to kill even on easy? would make easy somethin worthwhile instead of basically poking the damn elite in the eye to kill it on easy

  5. #1335
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    in my experience, elites are a lot tougher than brutes.

  6. #1336
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by sevlag View Post
    xD damn you filthy mind for thinking that...

    but yeah, will elites be tougher to kill even on easy? would make easy somethin worthwhile instead of basically poking the damn elite in the eye to kill it on easy
    It's been said that the Elites can pwn brutes 3/4 of the time. If they can do that, then they're definitely tougher. This would also mean that the elites have raised health, shielding, and tactics of the fighting around them as well. I would like to know though, did you make all elites "avoid all enemy attack vectors."?

  7. #1337
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by DarkHalo003 View Post
    It's been said that the Elites can pwn brutes 3/4 of the time. If they can do that, then they're definitely tougher. This would also mean that the elites have raised health, shielding, and tactics of the fighting around them as well. I would like to know though, did you make all elites "avoid all enemy attack vectors."?
    though I like elites, A brute can rip a hunter apart with their bare hands, which tells ya something, don't fuck with brutes or they cut you, cut you REAL good >.<

    anyways, is the AI attached to the marines more refined? meaning I don't have to worry about them shooting me up by accident

  8. #1338
    State your identity! Hotrod's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by sevlag View Post
    anyways, is the AI attached to the marines more refined? meaning I don't have to worry about them shooting me up by accident
    That has been confirmed by Masterz, though forums, and through the recently (enough) released video.

  9. #1339
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by sevlag View Post
    though I like elites, A brute can rip a hunter apart with their bare hands, which tells ya something, don't fuck with brutes or they cut you, cut you REAL good >.<

    anyways, is the AI attached to the marines more refined? meaning I don't have to worry about them shooting me up by accident
    The marines will no longer shoot you with grenade launchers at random, but it's been said that it's best to just stay out of their way. Also, they know when not to shoot or throw grenades. That ability can be found where the grenade throw features are in the actor_variant tag I believe, correct me if I'm wrong. It could also be one of the top boxes of the actor_variant tag as well too....

  10. #1340
    For Gnomejas sevlag's Avatar
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    Re: Pardon Our Dust.

    well now I know that they won't try shooting elites while the marine himself is behind a rock

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