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Thread: how to skin.

  1. #1

    how to skin.

    Do any of you know of a good tutorial to teach me how to skin charactors and weapons? i've searched google and all the halo sites i know of and havn't found anything. help would be apreciated. thanks.
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  2. #2
    not my real name damn-it! kenney001's Avatar
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    Re: how to skin.

    tahts because its a long process that is only learned through time spent.

    You need 2 things to skin:
    -knowledge of photoshop or correl PSP
    -how to successfully UVW unwrap and wrap in max

    Both of which are long-time consuming lessons that are learned through practice.

    Go here: Its the best tut. place ever.

    http://www.tutorialized.com/tutorials/3DS-MAX/1
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  3. #3

    Re: how to skin.

    thank you. i know somthing of photoshop. not much of UVW unwrap.
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  4. #4

    Re: how to skin.

    ok well how do you skin? but really does it matter if its got my names as the creator of the topic it probubly means i need help with somthing. and hopfully you guys can help me. but next time i will do that thank you.
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  5. #5
    chilango Con's Avatar
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    Re: how to skin.

    Great gun skinning tutorials:
    http://st.burst.cc/tutorials.htm
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  6. #6

    Re: how to skin.

    Where do you guys find this stuff i looked all over and didn't find anything.
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  7. #7

    Re: how to skin.

    Google isn't usefull for detailed tutorials.. i'll eventually upload the tutorials I have for UVW mapping.. just need to get around to it :P
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  8. #8
    I R Serious Texra DaneO'Roo's Avatar
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    Re: how to skin.

    Heh, skinning tutorials?? no thanks, they do more damage than good, in a creativity sense.

    I find texturing is probably the hardest aspect of game content creation, and I doubt its a coincidence that the people who can do it have been drawing/doing/have a passion for art since they were young, and are very good at drawing/painting on real paper and canvas. Modelling has many certain rules, guidlines to follow, steps etc. Texturing is more of a creativity thing. Hence why we have so many damn modellers in this community, and shit all skinners. And those few skinners have a vast background of art i.e. did it in school, all their life as a hobby, or just likes to draw and/or paint (that I'm aware of).

    If your not a drawer/cannot draw at all I wouldn't even bother. Try modelling or animation. If you are a drawer/painter, have a well grounded knowledge on art and a good creative mind, by all means go ahead, but don't even think of tutorials. Tutorials create a forced mindset. Go at your own pace and creativity, and do things completely thought up from your own head, and learn that way. You'll find it sticks with you more, and you won't have a more narrowed creativity because of trying to "force yourself to learn", and you won't be creating the same cookie cutter skins by using the same methods you've "learnt".

    ONLY do it if you have passion for it, otherwise your just wasting your time, wich could be spent on furthering a skill you could be much better at.
    Last edited by DaneO'Roo; March 16th, 2007 at 07:08 AM.
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  9. #9

    Re: how to skin.

    well im not that bad at art but then again im not that good either. i am modeling and animating but im still very new to this stuff. you see i need to make a skin for a beretta 9000 because when i put it in halo i dont want it to be white with no texture. maybe if somone could make a skin for me that would be AESOME but if you dont want to then thats perfectly fine. like i said im VERY new to all of this so the more about it i learn the better but for skining i think it would be good to know how to do it not the full thing but just say the rules or somthing and if anyone could tell them to me then that would be great.
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  10. #10
    Local Locksmith Leiukemia's Avatar
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    Re: how to skin.

    Quote Originally Posted by Ð4ÑØ * View Post
    Heh, skinning tutorials?? no thanks, they do more damage than good, in a creativity sense.

    I find texturing is probably the hardest aspect of game content creation, and I doubt its a coincidence that the people who can do it have been drawing/doing/have a passion for art since they were young, and are very good at drawing/painting on real paper and canvas. Modelling has many certain rules, guidlines to follow, steps etc. Texturing is more of a creativity thing. Hence why we have so many damn modellers in this community, and shit all skinners. And those few skinners have a vast background of art i.e. did it in school, all their life as a hobby, or just likes to draw and/or paint (that I'm aware of).

    If your not a drawer/cannot draw at all I wouldn't even bother. Try modelling or animation. If you are a drawer/painter, have a well grounded knowledge on art and a good creative mind, by all means go ahead, but don't even think of tutorials. Tutorials create a forced mindset. Go at your own pace and creativity, and do things completely thought up from your own head, and learn that way. You'll find it sticks with you more, and you won't have a more narrowed creativity because of trying to "force yourself to learn", and you won't be creating the same cookie cutter skins by using the same methods you've "learnt".

    ONLY do it if you have passion for it, otherwise your just wasting your time, wich could be spent on furthering a skill you could be much better at.
    I agree with pretty much everything you said there. I really envy those who have learned howto make beautifal skins, and really just any type of photoshop art. Although, I don't really agree on giving up if you're not already an artist. There are lots of people out there that are artistically inclined, and don't even know it. I just started creative type of art this february, and I'm glad I did. Even though I'm 17, I think it's a great experiance to start learning to use photoshop. Also, 3d modelling kind of gave me jump start of understanding a few things that can be applied to hand drawn and photoshop art. So yeah, I'd encourage everyone, young or old, experianced or not, to try out photoshop. It's really a load of fun.
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