No. Not at all. If this comes off like Hugeass in any way other than being large in terms of mesh area, I will consider myself a failure and not release it. Hugeass's gameplay was horrible, because for all the open space the map had, there was little or no reason to stray more than a kilometre either side of a line running from one base to the other. It was a waste of space and it was only fun when griefing or playing with coordinated teams of intelligent players (read: not pubbies), much like Coldsnap.
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