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Thread: [Tags & Script] "Backpack" Weapons Mod

  1. #51
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    The one disadvantage of backpack weapons is that the enemy can now see the loot that you're secretly stashing away, and this will change battlefield tactics a bit.

    e.g. in Halo 2 xbox, if you had the energy sword, equipping it in full view would prompt other players to move far away. However, a skilled player would holster the sword until the opportune moment (i.e. within lunging distance) to trick the enemy. Looks like we can't do this anymore.

    Of course, this will go into Halo 3, and it looks cool/realistic, so I like it.
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  2. #52
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    Re: [Tags & Script] "Backpack" Weapons Mod

    yah, but isn't the energy sword like deactivated when you aren't using it? cuz when you switch to it in halo 2 and h2ce, u have to activate it! But ppl won't really see the energy blade handle, unless they gots a super BR or Carbine, or a Beam RIfle or Sniper.

    I think CMT should put that in their next mod. I like the backpack weapons mods. It looks cool. i think if u have dual wields, they are going to be crossed and hung on yor back.
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  3. #53
    WACKO!!! Varmint260's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by [MT]Slayer View Post
    yah, but isn't the energy sword like deactivated when you aren't using it? cuz when you switch to it in halo 2 and h2ce, u have to activate it!
    That IS one thing in Halo2 that bugged me was that you could see the sword before it was picked up even though it shouldn't be active. It DOES make sense though in that it'd be difficult to find one and pick it up if it wasn't lying glowing on the ground. Still...

    Anyways, the backpack mod WOULD change battlefield tactics a bit, but it is still incredibly cool. I like little additions to a game that add that tiny little piece of realism (I mean really, where does the Chief store that twin barrel rocket launcher? Actually, don't answer that).

    Hope a modified version of this script works in H2Vista. Would be awesome!
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  4. #54
    State your identity! Hotrod's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    As far as i know, there is already a script for this in Halo 2 made by the project leaders of Project Carbon. It should also work in Halo 2 Vista.
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  5. #55

    Re: [Tags & Script] "Backpack" Weapons Mod

    Lol good job transporting it here as well as Halo Files, lol, I downloaded it, but I couldn't install it, so I got rid of it.
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  6. #56
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by [MT]Slayer View Post
    But ppl won't really see the energy blade handle, unless they gots a super BR or Carbine, or a Beam RIfle or Sniper.
    in halo 2, they have binoculars
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  7. #57
    Is On A Nightrain I_Am_Error117's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    Quote Originally Posted by newDeviLedeT1 View Post
    in halo 2, they have binoculars
    but no one usese em
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  8. #58
    "Think Different" Masterz1337's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    I use them.
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  9. #59
    Senior Membe Syuusuke's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    I would too, but I don't have Halo 2 =)

    I use them in H2 Maps in possibly in CMT maps if they are there =)
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  10. #60
    WOLunist Pred1ator's Avatar
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    Re: [Tags & Script] "Backpack" Weapons Mod

    i always use them when im about to throw a nade far away, that way it help me get the enemy

    i belive some h2ce maps have binoculars
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