Page 295 of 645 FirstFirst ... 195 245 285 293 294 295 296 297 305 345 395 ... LastLast
Results 2,941 to 2,950 of 6443

Thread: Quick-Crit 2008-2009

  1. #2941
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: The Studio Quick-Crit Thread

    Then give some pictures that arent Mass's base orientated, like a couple of birdseye views of the map.

  2. #2942
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: The Studio Quick-Crit Thread

    I like the new textures.

  3. #2943
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    Then give some pictures that arent Mass's base orientated, like a couple of birdseye views of the map.
    There are already a handful of renders of that scattered about this thread.

    There is no point in taking more renders of the level, and the ingame state of the level is bad shaders, shitty placeholder bitmaps, and clipping issues.

  4. #2944
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SilentWindPL View Post
    ground lacks hills and bumps.
    It's the clay renders, they usually tend to screw those up.

  5. #2945
    Shit. Mass's Avatar
    Join Date
    Jul 2007
    Location
    Chicago
    Posts
    1,790

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Corndogman View Post
    It's the clay renders, they usually tend to screw those up.
    Not to mention the fact that you can't see any terrain in those renders that isn't right around the bases, lol.

  6. #2946
    Useless Member jngrow's Avatar
    Join Date
    Jun 2007
    Posts
    1,311

    Re: The Studio Quick-Crit Thread

    Fuck, I love that base. Probably my favorite fan-created forerunner base ever. How long did that take you Mass?

  7. #2947
    Shit. Mass's Avatar
    Join Date
    Jul 2007
    Location
    Chicago
    Posts
    1,790

    Re: The Studio Quick-Crit Thread

    Front piece that hangs over the cliff was between 4-6 hours of not-so-serious work. I originally did it for Ross's map Schism, but I'm not sure if he's still working on it. (It's still yours to use Ross, if you'd like, and I've been trying to talk to you about this for a looong time.)

    The rear section and the basement (which sel didn't post) took another 3-4 hours.
    Those are rough estimates and I'm not a very concentrated modeler most of the time.
    Ten hours at about 40-45% faffing.

  8. #2948
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: The Studio Quick-Crit Thread

    Just an innocent WIP Zeus passing through here.





    Yeah, I know the right arm is supposed to be a missile platform rather than a generic hueg-class cannon, but I couldn't get boolean to work cleanly so I just said fuck it.

    I would really really really really really really like it if someone could suggest a better way to to the arm joints. I absolutely hate what I've got now.

  9. #2949
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: The Studio Quick-Crit Thread

    I like the middle section. I can't think of an idea for the arms though

  10. #2950
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread



    HDoan has gotten my BR ingame. Ignore the large numbers. Disaster is texturing it. :P Dee unwrapped it.
    Last edited by Hunter; February 15th, 2009 at 12:33 PM.

Thread Information

Users Browsing this Thread

There are currently 14 users browsing this thread. (0 members and 14 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •