Interesting map concept, but I can see that many parts of it will go unused. It's odd, it almost feels like The Pit, except with almost zero cover for both the center and bases. H'EH had that feel anyways, but without the strategic chokepoints. I'd say put an overshield in the low tunnel, but I'd also like you to come in game with me so I can give you a bunch of pointers on what to change with the geometry and weapon placement. So far everything looks pretty good, but nothing is that great. It definitely has potential though, if you open up and seal off the right areas and make players have to stick their necks out to get the best vantage points and weapons.
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