Quote Originally Posted by Bad Waffle View Post
Couldnt you use oddball, make the ball-holder speed increase (is that in h1?) and then set it up for time in hill, and then make the 'hill's by the sides, and to prevent more than 1 second being added every time somebody steps in there, create a device_machine that activates when something is in there, and the open.effect includes an explosion that kills.
is it possible to make the explosion only occur when the ball carrier is in the hill. It'd be kinda silly for any player to walk over there and explode.