Started adding lights to it.
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That's significantly better than anything I've seen come from you before. As Snaf said, add some more variation and saturation (no, not just with the hue/sat tool) to the color but compared to your other work it's leaps and bounds forwards.
Also, I assume that this means you're open to crit again?
Last edited by teh lag; February 26th, 2009 at 02:33 PM.
The colors are just generally dull - it may appear that way because we're not seeing it with the specular that generally is associated with Covenant materials (if you need to know how to set up specular/cubemaps/etc in 3ds send me a PM, I can walk you through it), but it's just got a "held-back" feel to it. Make it more vibrant, basically.
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