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Thread: Quick-Crit 2008-2009

  1. #3071
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    I say his perspective and atmosphere are perfect, I quite like it. It is blurry for a reason you know. Kind of a style with a different feel to it.

  2. #3072
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    I'm gonna go with devil's advocate here and say that it's a little over the top on the blurry bits. I couldn't even tell what it was the first time i saw it.

  3. #3073
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Never said sharpening filters, get off my fucking back, seems perfectly alright for you to say to make my images less blurry, then this guy posts this paint over where you can't even tell the scale of it because he did not even add any atmosphere between where the perspective is to the other side of the huge cave wall, why not instead of taking the time to laugh at me and crit my fucking crit, why not actually help the damn guy who posted the work?
    Seriously what the fuck, if my crit is sooo wrong, tell him how to properly do it, instead of screwing him over with my shit crit. You guys are so smart and mature, hell I know I am a whiney bitch, but at least I am not two adults making fun of a 15 year old kid trying to contribute to a community, cheers, hope you burn in hell.
    Then what would you do to sharpen up a finished image? You didn't say to paint sharper, you said to sharpen it, which implies use of the sharpen filter. You meant use the sharpen filter. The difference is that it looks like you paint the entire thing with the same soft edged brush. Your entire image is blurry all the time. Stop crying. Everything you do looks like it came from fluffy pillow and marshmallow land. Use a hard brush sometimes. I don't know if you think you're simulating bloom or whatever, but it ain't working.

    Exam, if the blurry bits of the cave were in sharper detail, that would cause your eyes to search the page a lot more. What he did is fine. This gives a sense of scale, environment, and directs your eye to the subject matter. He did it all right.
    Last edited by SnaFuBAR; February 26th, 2009 at 01:56 PM.

  4. #3074
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    OH MY GOD.

    How many times do I have to tell you people to stop bitching at each other? Chains, lashing out like that was pretty uncalled for, and Snaf, while what you're saying is true, just ignore him. I'm tired of having to sort through all the drama that's been taking place in here.

  5. #3075
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Never said against, just do not like and will insult at any point possible.
    But you know all about that don't you rooster, what with your personal -reps with some insulting messages at me.

    Edit- need to get back on topic.
    Just ftr, if I ever did it, I didnt do it because of who it was, but how much I disagree'd with the post.

    And to the point, I dont like the womans face in that character. Her something is too far down.

  6. #3076
    The Boss cheezdue's Avatar
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    Re: The Studio Quick-Crit Thread



    This is my first time Ive made a terrain scene. Notice, the clouds are strechted and I used mr. area omni for my lighting. So are there any improvements this scene needs?
    Last edited by cheezdue; March 1st, 2009 at 12:21 PM.

  7. #3077
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Terrain texture looks really weird, imo.

  8. #3078
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Ground texture is too large, stretched in some places and not very detailed, I do not see any shadows, should add a good normal map, if those are mountains the texture again really brings them down in scale.

  9. #3079
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    You don't use normal maps in a fucking CG scene unless you really need them.

    And how can you not see the shadows?

    Also, Scale is relative.

    These mountains would be fine for a distant mesh ingame, but in terms of scene quality, it's poor.

  10. #3080
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Never said sharpening filters, get off my fucking back, seems perfectly alright for you to say to make my images less blurry, then this guy posts this paint over where you can't even tell the scale of it because he did not even add any atmosphere between where the perspective is to the other side of the huge cave wall, why not instead of taking the time to laugh at me and crit my fucking crit, why not actually help the damn guy who posted the work?
    Seriously what the fuck, if my crit is sooo wrong, tell him how to properly do it, instead of screwing him over with my shit crit. You guys are so smart and mature, hell I know I am a whiney bitch, but at least I am not two adults making fun of a 15 year old kid trying to contribute to a community, cheers, hope you burn in hell.
    The reason everyone mauled you is because you saw another guys painting who was superior to yours, and you attempted to raise yourself off the ground and critique him like as if you suddenly knew what the fuck you were talking about.

    Maybe if you took your own "advice" your own work could crawl out of the gutter.

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