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Thread: [GALLERY] Chains' Scribbles

  1. #271
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] Chains Scribbles

    Ok, also your cat avatar scares me.
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  2. #272
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] Chains Scribbles

    Decided to practice actual painting again, its still pretty much shit.
    This is my take on the heretic elites.
    Last edited by Chainsy; March 12th, 2009 at 06:37 PM.
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  3. #273
    A V A L O N TeeKup's Avatar
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    Re: [Gallery] Chains Scribbles

    That actually looks pretty interesting. However you either got the hand wrong or its at a bad angle.

    You should really consider putting more effort into your work. Were that finished, it probably could have looked extremely well.
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  4. #274
    InnerHoaers mech's Avatar
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    Re: [Gallery] Chains Scribbles

    That looks cool man.
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  5. #275

    Re: [Gallery] Chains Scribbles

    Quote Originally Posted by SilentWindPL View Post
    Yes but the texture view as anti-aliased because they're textures, you clearly didn't understand what I said. Only the outer edge of 3d models gets aliased in halo or a sharp edge, textures don't get affected by AA.
    He may be talking about dithering. But either way. It doesn't effect it that much.
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  6. #276
    swag under pressure Boba's Avatar
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    Re: [Gallery] Chains Scribbles

    Stop using sharpen, man, it doesn't make it look crisper. Also, could you just just take a leap of faith and finish the feet? I mean, it would have taken around two minutes, jesus christ.
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  7. #277
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] Chains Scribbles

    No need to be so rude, but I like the sharpen in some places, helps with skin for me, but I did over do it some spots, will lay off it.
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  8. #278
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [Gallery] Chains Scribbles

    The random sharpening would look alright on decaying painted wood or spots of abraded metals, but avoid it for anything else. Also, I think you're getting a little too close to the Brute side of things as far as proportions go; Elites are incredibly strong but tend to very very lanky and sinewy, as they were inspired by the alien warriors from Aliens. If you beef them up too much, they don't look right. I get that there'd be some musclehead ones much like there are humans, but there's only so much you can add before they stop looking like an Elite and start looking like a Brute with cleft palate.
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  9. #279
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Chains Scribbles

    Shading on the arms is decent is nice and contrasty in color and value, but the chest armor goes pretty flat because the value stays consistent. You need to lose the abdominal armor and the dickguard, elites don't wear that. As it was said, it's too beefy for an elite. It's starting to look like a football playing brute. Hands are wrong, too. Looks like balled up human fists, sans pinkies. On the thigh armor, you need to keep up with the golden/bronzey armor color to pull the symmetry through.

    About 100x better than your older work, though.
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  10. #280
    Senior Member killer9856's Avatar
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    Re: [Gallery] Chains Scribbles

    His head looks awesome.
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