Ohhhh, now I see what its missing, those huge square holes near the bottom :V, without those, the thing seems so plain.
I really dig the new pistol. And actually, your thoughts on the velocity are mis-conceived. Most pistol bullets run out of velocity at medium range. 100 yards is about the maximum limit for anything but an absolutely massive, .500 S&W class pistol. I think it looks amazing, and the design reminds me of the Gorgon from Gears 2 in a very good way. Keep up the good work
Note that I'm saying it is realistic...
Last edited by TVTyrant; February 20th, 2009 at 12:39 AM.
Well I've finally gotten enough done of the new bip to show it :-D. I call it the Mark VI Alpha. I wrote up some background specs when I was bored. Basically this is the transition from Mark 5 to 6, moreover resembling 5. The UNSC wanted to see what they could fit into a MJOLNIR suit before the weight became crippling. Though it is heavy enough to thoroughly slow any Spartan to a walk, it is the tank of all MJOLNIR's.
Mark VI-Alpha Armor Specs.:
Increased Armor Density w/ Increased Coverage: Reduces damage taken over a wider area when light shield begins malfunctioning.
Internal Armor Magnetism Sub-system: slows/redirects plasma bolts and metal projectiles containing iron.
Secondary and Tertiary Shield Generators: Forearm shield generators create regenerating overshield.
Uses: Increase in weight from Mk-V is drastic. Suit unfit for battlefield personnel. Suit only fit for guard stationed personnel.
*none of these of course will be taken into account ingame unless a lot of you guys want them to. remember we wanna keep gameplay as our main goal.
currently 4044 tris.
Color pics are here in case you wanna know whats armor and whats rubber. They're also slightly updated from suggestions, but still nothing to nut over.
Last edited by Moses; March 15th, 2009 at 08:12 PM.
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