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Thread: Sigma mapping team: Official revealing

  1. #101
    and Masterz1337 too! Advancebo's Avatar
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    Re: Sigma mapping team: Official revealing

    Ohhhh, now I see what its missing, those huge square holes near the bottom :V, without those, the thing seems so plain.
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  2. #102
    Gar TVTyrant's Avatar
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    Re: Sigma mapping team: Official revealing

    I really dig the new pistol. And actually, your thoughts on the velocity are mis-conceived. Most pistol bullets run out of velocity at medium range. 100 yards is about the maximum limit for anything but an absolutely massive, .500 S&W class pistol. I think it looks amazing, and the design reminds me of the Gorgon from Gears 2 in a very good way. Keep up the good work

    Note that I'm saying it is realistic...
    Last edited by TVTyrant; February 20th, 2009 at 12:39 AM.
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  3. #103
    am I an oldfag yet? Heathen's Avatar
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    Re: Sigma mapping team: Official revealing

    Woot. Looks good.
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  4. #104

    Re: Sigma mapping team: Official revealing

    Well I've finally gotten enough done of the new bip to show it :-D. I call it the Mark VI Alpha. I wrote up some background specs when I was bored. Basically this is the transition from Mark 5 to 6, moreover resembling 5. The UNSC wanted to see what they could fit into a MJOLNIR suit before the weight became crippling. Though it is heavy enough to thoroughly slow any Spartan to a walk, it is the tank of all MJOLNIR's.



    Mark VI-Alpha Armor Specs.:

    Increased Armor Density w/ Increased Coverage: Reduces damage taken over a wider area when light shield begins malfunctioning.

    Internal Armor Magnetism Sub-system: slows/redirects plasma bolts and metal projectiles containing iron.

    Secondary and Tertiary Shield Generators: Forearm shield generators create regenerating overshield.

    Uses: Increase in weight from Mk-V is drastic. Suit unfit for battlefield personnel. Suit only fit for guard stationed personnel.

    *none of these of course will be taken into account ingame unless a lot of you guys want them to. remember we wanna keep gameplay as our main goal.

    currently 4044 tris.

    Color pics are here in case you wanna know whats armor and whats rubber. They're also slightly updated from suggestions, but still nothing to nut over.
    Last edited by Moses; March 15th, 2009 at 08:12 PM.
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  5. #105
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Sigma mapping team: Official revealing

    That's crazy man, i'm glad you kept on it.
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  6. #106
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Sigma mapping team: Official revealing

    can't say i like it. just looks like a bunch of extrudey bits, and nothing designed.
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  7. #107
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    Re: Sigma mapping team: Official revealing

    Quote Originally Posted by Moses View Post
    Well I've finally gotten enough done of the new bip to show it :-D. I call it the Mark VI Alpha. I wrote up some background specs when I was bored. Basically this is the transition from Mark 5 to 6, moreover resembling 5. The UNSC wanted to see what they could fit into a MJOLNIR suit before the weight became crippling. Though it is heavy enough to thoroughly slow any Spartan to a walk, it is the tank of all MJOLNIR's.



    Mark VI-Alpha Armor Specs.:

    Increased Armor Density w/ Increased Coverage: Reduces damage taken over a wider area when light shield begins malfunctioning.

    Internal Armor Magnetism Sub-system: slows/redirects plasma bolts and metal projectiles containing iron.

    Secondary and Tertiary Shield Generators: Forearm shield generators create regenerating overshield.

    Uses: Increase in weight from Mk-V is drastic. Suit unfit for battlefield personnel. Suit only fit for guard stationed personnel.

    *none of these of course will be taken into account ingame unless a lot of you guys want them to. remember we wanna keep gameplay as our main goal.

    currently 4044 tris.


    Your models are utterly disgusting.
    All i see is a bunch of extrusions and horrid edges.

    jk looks good
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  8. #108
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    Re: Sigma mapping team: Official revealing

    Quote Originally Posted by RecycleBin View Post
    Im not funny
    Nice stuff p4p, the pelvis look's a little out of place though.
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  9. #109
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    Re: Sigma mapping team: Official revealing

    Quote Originally Posted by Yuki View Post
    Nice stuff p4p, the pelvis look's a little out of place though.

    Wait....was it supposed to be funny?
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  10. #110
    For Auir! ODX's Avatar
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    Re: Sigma mapping team: Official revealing

    I think the hips are too big in comparison to the waist, unless this is a female spartan, which I doubt. Either make the hips smaller or make the waist a bit thicker, taking into account body proportions with the arms and head and such.
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