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Thread: Quick-Crit 2008-2009

  1. #3221
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by JunkfoodMan View Post
    chrome doesn't have gloss.
    lol, no

    Quote Originally Posted by =sw=warlord View Post
    Should i make this into a canyon or should i leave this section as it is and build on this into a full map?
    Im looking at you Snafubar and Rossmum.
    Like Ross said, make a canyon. The tops of those cliffs need some kind angle between the top and side.

    Quote Originally Posted by =sw=warlord View Post
    Is that good or bad...?
    bad
    Quote Originally Posted by NuggetWarmer View Post
    I knew what it was called, but I couldn't remember it, and I was just too lazy to look it up.

    lol kk

  2. #3222
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    Like Ross said, make a canyon. The tops of those cliffs need some kind angle between the top and side.
    Ok, so should i make this into a Ushaped canyon with a waterfall going through the middle or as paralel cliffs?
    Im just trying to get some ideas flowing so i can work on this and know im going in the correct direction with this as the last canyon work i was doing a fair few people strongly disliked.

  3. #3223
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread


    Made it today because I haven't made anything and actually completed it in ages, so I picked something really simple. <_<

    Crit?

    e: The maps.

    Last edited by Roostervier; March 23rd, 2009 at 03:06 PM.

  4. #3224
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    It looks really nice.

  5. #3225
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    It's nice but boring. I'm a bit surprised to see that it's 1024x - you don't seem to have such great definition there (especially around the chipped parts). The specular could also stand to be a bit more than just a recolored version of the diffuse; add some scratches, turn up the reflectivity... something to make it more interesting.

  6. #3226
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    I was actually thinking the same thing, I might just down res all of the textures considering it would be a rather unimportant piece anyway. Or then again I could just add in more detail.

  7. #3227
    swag under pressure Boba's Avatar
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    Re: The Studio Quick-Crit Thread

    I think you should make an open version of the crate, as well, just do add variation.

  8. #3228
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    At the very least, stamp some markings across it so it isn't so monotonous. Look at all the crates in H3 - they're khaki boxes, but they're usually covered in writing and diagrams.

  9. #3229
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    At the very least, stamp some markings across it so it isn't so monotonous. Look at all the crates in H3 - they're khaki boxes, but they're usually covered in writing and diagrams.
    ...And they pop open when you hit them to reveal cargo webbing

  10. #3230
    Senior Member =sw=warlord's Avatar
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    Re: The Studio Quick-Crit Thread

    some more work i would like some comments on for improvement.
    i've added a wireframe overlay to help distinguish the shape a bit better.
    something seems wrong though.

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