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Thread: [GALLERY] ICEE's valiant attempts

  1. #11
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    Your cocking animation is wrong. The cocking handle folds out (which you did) but you didn't do anything but that. You still have to pull backwards on the charging handle. Also, lol, your weapon is mirrored wrong.
    Last edited by SnaFuBAR; January 27th, 2009 at 02:43 AM.
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  2. #12
    Senior Member ICEE's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    Lol I thought it was odd that the ejector was on the left . Like I said I didn't make it. Also, he does pull it back when he cocks it, but the model's slider is so short its hardly noticeable .


    @ CAD: thanks. I'll look at the link when I get home
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  3. #13
    Looking for his home. Apoc4lypse's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    They look nice to me but I agree with what tehlag said in the beginning, more definition, like. Its kind of like when a director is giving an actor motivation... so heres your motivation, your in a fire fight and you need to reload... your gonna reload the fuken gun with some purpose and fast with quick direct and movements, your reloading that gun so you don't die, your life depends on it.

    Yours are more like, lets reload the gun just for the sake of reloading, things don't seem to happen quickly enough like they would during a fight, but maybe its just the gif speed, I personally don't animate so yea, I'm talking out of my ass kind of lol, I do watch alot of war movies and play alot of war video games tho
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  4. #14
    Senior Member ICEE's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    updated with this:

    Smith and Wesson 500 the model and skin are by snaf. Now, i know someone is going to bitch, so im going to say this now. I know that during firing and reload the cylinder doesn't spin, and in the reload the same shell is stuck in the same hole and dissappears. Now, this is something I solve with an ammunitions animation. This makes the game automatically spin the cylinder and remove/add the bullets, but it isnt visible in the render. So please don't get on me about that.
    Later, when im feeling better I might edit the reload to not rely on an ammunitions animation, but doing it that way would eliminate the possibility of reloading the rounds one at a time, or reloading at all until the gun is empty in game.
    Last edited by ICEE; March 1st, 2009 at 10:56 PM.
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  5. #15
    Gar TVTyrant's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    Needs a lot more recoil. S&W 500 is the most powerful production handgun in the world. That thing kicks like a beeyach.
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  6. #16
    Senior Member ICEE's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    BUMPdated with this:

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    Cod4 p90 model and fp rig, i animated them to the best of my givadamn.
    I did something semi-new, a single shot animation annnnd a full auto fire anim, showing rise due to recoil and everything. also did some ironsight "zoom" animations. enjoy
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  7. #17
    left halo
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    Re: [GALLERY] ICEE's valiant attempts

    The reload ending is way too fast compared with the rest of the animations. And its lacking flow.
    Quote Originally Posted by SnaFuBAR View Post
    keep at it and you could get a lot better. right now your animations snap way too much. Most of them look like a combination of rigor mortus and caffine. very unnatural.
    ^this
    Last edited by Gwunty; March 28th, 2009 at 01:18 AM.
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  8. #18
    ._. Spartan094's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    when he is pulling the bolt at the end there should be more force and the frames should be just abit longer, i see your using the skin i gave you
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  9. #19
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    Quote Originally Posted by ICEE View Post
    ^bump^

    Added this



    Crit please. Some issues I know about are that the right hand slips just a little bit at points in the anim. Also, the bolt is a little slow to return to its position. Please don't mention these little details, thanks

    Oh and I'm not sure why the arms are so bright. I did try to fix the shaders, but I'm not that knowledgable about this sort of thing. If you can help with that, please do. +reps will be in order
    Cocking is wrong as Snaf stated; also you may want to do something to make it look like the mag release has actually been pressed, I'm no G36 expert but I seem to recall it being on the side of the mag well like the M16's (if it's not there, HK often put them in front of the trigger guard). This gets the finger off the trigger and makes it look more interesting.

    Also, it looks like the crook of the finger is around the trigger. To begin with, your finger should be nowhere near the trigger while you're not trying to fire; second, you pull it with the pad of your finger, not the crook (technically you shouldn't even pull it, but whatever). The actual hand movement is pretty smooth, though; pretty well up to CoD4 standards.
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  10. #20
    Senior Member ICEE's Avatar
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    Re: [GALLERY] ICEE's valiant attempts

    Quote Originally Posted by CLS{GRUNT} View Post
    The reload ending is way too fast compared with the rest of the animations. And its lacking flow.

    ^this
    Don't put words in snafs mouth. He did not say that anywhere in this thread.


    E: thanks for the infos ross. I'm pretty much done with the g36c, though it never turned out the way I wanted.

    Quote Originally Posted by Spartan094 View Post
    i see your using the skin i gave you
    Why yes I am thank you
    Last edited by ICEE; March 28th, 2009 at 10:51 AM.
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