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Thread: OpenSauce SDK for Halo CE 1.08

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  1. #10
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by Eluveitie View Post
    It's a nice source Korn, though it's very poorly documented. I had to search around to even figure out which address is which in the engine pointer functions.

    It's a pity to say that you basically wasted your time with this. Not many on this forum are even capable of programming in C++ and even if they can, it requires an extensive knowledge of not only the language itself but also about the engine.
    Quote Originally Posted by Kornman00 View Post
    Right now I'm still working on the User Manual. You can of course go ahead and start browsing the source code, I suggest starting in "Main.cpp"
    UPDATE: Expect the first draft of the User Manual in the Thanksgiving timeframe
    By the looks of it a user manual was/is planned. If and when this is released maybe extensive knowledge about the engine won't be so necessary to any developers interested in using Open Sauce. Although at present I would be way out of my depth if I went looking at the Open Sauce code, I expect I would take a good look at the user manual in the hope of understanding enough to make a stab at doing somthing with the sauce (I probablly wouldn't understand enough, but I think it would be worth a try).

    EDIT: Eluveitie, I just watched your gravity gun video and thought "Forge", it isn't exactly like Forge, and personally I don't see the point in making Forge for HALO Custom Edition anyway (we have Sapien, far more powerfull tool (although 3d weapon placement for netgame equipment would be nice)). That said I've seen some topics (probably on halomaps) asking for a Forge mode to be made for CE, which is why I decided to bring this up.
    Last edited by Rhydgaled; March 29th, 2009 at 05:15 AM. Reason: Watched the gravity gun video
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