I'm sure he underlined OBJECT for a reason.
Hey, you.
If I made the shield material metal, what would happen to its material effects? They would react like metal. Do I want them to react like metal? No. Do I want to change the metals material effects to act like a shields? No, because that would screw up everything else's material effects.
I don't even think your right about that material lowering the damage anyway, but i've never tried it.
Last edited by Pooky; March 31st, 2009 at 12:50 AM.
This may be a stupid idea, but you could create an invisible second shield model slightly larger than the visible one, that would be large enough to stop any explosives at a greater distance, keeping the players inside the visible shield completely safe.
You people need to think before you post stupid ideas. If he was to do that, then the bullets would hit the outside collision, and thus look like shit. And I don't even think that would work because it does not matter how many objects are between the player and the splash damage. If the player is within the radius of the splash damage, he will take damage, no matter what.
I don't know that much about Halo CE scripting, but could you not write a script that would make it so that when a grenade goes off close enough to the sheild, for that quick second or so that it is detonating, a material that reflects explosion damage (if there is any such material) would spawn around a certian part of the sheild, then it could dissapear right after the explosion.
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