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Thread: Bubble shield? in halo ce? how original...

  1. #91
    Taiko Drums = Win
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    Re: Bubble shield? in halo ce? how original...

    I'm sure he underlined OBJECT for a reason.
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  2. #92

    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Advancebo View Post
    Make the material for the shield "metal(thick)". It doesnt fully stop the explosion, but it lowers the damage through the shield.
    Hey, you.

    If I made the shield material metal, what would happen to its material effects? They would react like metal. Do I want them to react like metal? No. Do I want to change the metals material effects to act like a shields? No, because that would screw up everything else's material effects.

    I don't even think your right about that material lowering the damage anyway, but i've never tried it.
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  3. #93

    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Choking Victim View Post
    As of right now, CE's damage system is incapable of shielding a player from an explosion regardless of being obstructed by any object in its field of view.
    Just throwing this idea out there with no real idea what I'm talking about...

    What if you made grenades (or rockets), instead of plunking off the shield and falling down, bounce off with extreme force? Enough to send them far away, out of damage range?
    Last edited by Pooky; March 31st, 2009 at 12:50 AM.
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  4. #94
    Shit. Mass's Avatar
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    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Pooky View Post
    Just throwing this idea out there with no real idea what I'm talking about...

    What if you made grenades (or rockets), instead of plunking off the shield and falling down, bounce off with extreme force? Enough to send them far away, out of damage range?
    Which would protect you from people throwing nades on the ground next to it?
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  5. #95
    State your identity! Hotrod's Avatar
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    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Pooky View Post
    Just throwing this idea out there with no real idea what I'm talking about...

    What if you made grenades (or rockets), instead of plunking off the shield and falling down, bounce off with extreme force? Enough to send them far away, out of damage range?
    But then, what happens if that rocket or grenades goes off to hit another player? I think he's aiming for accuracy here, not for creative, though interesting ideas.
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  6. #96

    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by Mass View Post
    Which would protect you from people throwing nades on the ground next to it?
    didn't say it was a perfect idea.
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  7. #97
    Senior Member ICEE's Avatar
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    Re: Bubble shield? in halo ce? how original...

    This may be a stupid idea, but you could create an invisible second shield model slightly larger than the visible one, that would be large enough to stop any explosives at a greater distance, keeping the players inside the visible shield completely safe.
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  8. #98
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    Re: Bubble shield? in halo ce? how original...

    Quote Originally Posted by ICEE View Post
    This may be a stupid idea, but you could create an invisible second shield model slightly larger than the visible one, that would be large enough to stop any explosives at a greater distance, keeping the players inside the visible shield completely safe.
    You people need to think before you post stupid ideas. If he was to do that, then the bullets would hit the outside collision, and thus look like shit. And I don't even think that would work because it does not matter how many objects are between the player and the splash damage. If the player is within the radius of the splash damage, he will take damage, no matter what.
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  9. #99
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    Re: Bubble shield? in halo ce? how original...

    Just deal with it. It's not going to be a huge deal. If you see a grenade, run in the opposite direction. It's not hard.
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  10. #100
    SDavis Juice sdavis117's Avatar
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    Re: Bubble shield? in halo ce? how original...

    I don't know that much about Halo CE scripting, but could you not write a script that would make it so that when a grenade goes off close enough to the sheild, for that quick second or so that it is detonating, a material that reflects explosion damage (if there is any such material) would spawn around a certian part of the sheild, then it could dissapear right after the explosion.
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