Quote Originally Posted by ICEE View Post
This may be a stupid idea, but you could create an invisible second shield model slightly larger than the visible one, that would be large enough to stop any explosives at a greater distance, keeping the players inside the visible shield completely safe.
You people need to think before you post stupid ideas. If he was to do that, then the bullets would hit the outside collision, and thus look like shit. And I don't even think that would work because it does not matter how many objects are between the player and the splash damage. If the player is within the radius of the splash damage, he will take damage, no matter what.