Quote Originally Posted by flyinrooster View Post
The texture noticeably tiles and there's the matter of the random pentagons. And the lowered part that should be black under the red hexagons is red. Lazy recolouring.
Random pentagons? You cannot have a hexagon sphere without pentagons in it. Also the extrusion of the shapes isnt really supposed to be, so the skin wasnt made for it. I tried using the heightmap made in znormal as a displacement map and it made it look like that. Here is how it was originally supposed to look with normal maps.