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Thread: [Gallery] Hayabusa's Wurks K?

  1. #11
    Senior Member ICEE's Avatar
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    Re: Hayabusa's Wurks K?

    Your animations are flowy, but lack proper timing and realism. Think about how much that rocket magazine must weigh, and how much force it would take to push it out of the launcher. It certainly doesn't look very realistic as it is now. You've gotten a shitton better over the (years? months? I have the mind of a goldfish and therefore cannot perceive time) and I am proud to call you my son. Though you cannot prove that in court of law. On a serious note, keep working on your frame gun motions and reactions to other motions. Coming along nicely mate.

    ps: liking the finger motions on that thar p90
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  2. #12
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    P90: Everything looks good to me, except when he puts the clip(mag?) back in. It seems way to smooth, like it slides in way to easily. Maybe I'm being nit-picky because I'm a Stargate SG-1 nerd, but when the clip goes back in I think it would look better if he kind of forces it in there then slams it down.

    Spiker: seems way too fast, could use a a couple more frames when the hand goes of screen, and a bit of hesitation right before he puts the clip in, instead of it going straight in with perfect movement.
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  3. #13
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    keep at it and you could get a lot better. right now your animations snap way too much. Most of them look like a combination of rigor mortus and caffine. very unnatural.
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  4. #14
    For Auir! ODX's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?


    Yeah, if you're going to use the Halo 1 rig, at least do it right. Don't do what everyone else does and keep your hand in the same spot the whole time through the spiker reload, because then you end up with crap like this. Besides, it looks a bit uninteresting when you do that. Also yes I agree with everyone else that the P90 reload is great. Ugh, and as a told you, in the Deagle reload, it should not just 'move' down towards the bottom right, it should rotate in pretty much the same spot through the whole idle part of the reload. Blah blah blah, as I always say: It doesn't matter if that's how the reload in a game is, if you can't copy it right then change it up. It'll give it part of your style too, and make it much better.
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  5. #15
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Quote Originally Posted by SnaFuBAR View Post
    keep at it and you could get a lot better. right now your animations snap way too much. Most of them look like a combination of rigor mortus and caffine. very unnatural.
    lol funny.

    and i will fix all of them.
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  6. #16
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    seriously? no more critz?
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  7. #17
    ._. Spartan094's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    because you posted no new animations that or people dont like using the quick reply
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  8. #18

    Re: [Gallery] Hayabusa's Wurks K?

    The Desert Eagle one I think is nicely done up until the end. Like snaf said, too fast at some points to snappy and stiff at others. But the DE overall has very natural hand positions. However, when a new magazine is inserted it looks too unnatural.
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  9. #19
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Teh Lagish SMG Reload
    Model: Disaster
    Animation: Hayabusa12



    More to come later. sorry if it took so long D:
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  10. #20
    ._. Spartan094's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    dont forget what teh lag said or who ever said it about relizsm , wrist needs more force like what i said on xfire, overall i like it

    EDIT: fingers needs to seem to clamp on the mag to the gun not just one same consistant thing
    Last edited by Spartan094; April 4th, 2009 at 09:12 PM.
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