Working on some shaders for a H3 assault rifle and a spartan. Any suggestions on making them any better?
e. Here's some more pics
![]()
Working on some shaders for a H3 assault rifle and a spartan. Any suggestions on making them any better?
e. Here's some more pics
![]()
Last edited by Invader Veex; April 7th, 2009 at 10:46 PM.
Your cracks look off. go walk on your nearest sidewalk/ road and look how the concrete cracks.
Google the any bridge collapse and you can see how it breaks based on its structure.
Last edited by paladin; April 7th, 2009 at 10:36 PM.
I don't think Halo CE will support all that detail.![]()
4614 Triangles. That okay for in-game? Or is it better if I remove more?
4466 Triangles. Removed two things. Lol. Same question though ^
Last edited by Hunter; April 8th, 2009 at 07:39 AM.
Noice shaders Veex, see if you can make the visor a little less bright though.
Looks to me like you could bake in some of the details on the back of the receiver, the grip and the stock to cut triangles even further. I think that the front grip looks too boring and uncomfortable as well. It doesn't really fit the mould of the rest of the gun, which has more detail. You could bake in some detail for that too, but it mostly just seems too square.
I like that a lot, except for that one cliff/rock face near the furthest outlet. It's too jagged and stands out.
How about this:
You axe the spacing on the rails and make them look more like the BR's, or you axe them altogether. They're eating up a considerable amount of tris - especially when they're modelled as wastefully as that, you could lose hundreds of tris if you'd done it properly - and they do absolutely nothing for the design of the SMG. They'll look out-of-place in Halo and they have no need to be there when you can replace them with a lower-poly, less absolutely bloody boring design.
Try it, please. 1913s belong in CoD4 and co., not a sci-fi game set 543 years in the future.
There are currently 467 users browsing this thread. (0 members and 467 guests)
Bookmarks