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Thread: Quick-Crit 2008-2009

  1. #3391
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    Wtf. Why is it going all weird when I try to rotate?
    Group them?

  2. #3392
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by MetKiller Joe View Post
    Group them?
    There was something wrong with the scene. Everything was fucked up. I have found a backup version and fixed it up. Rendering now.


    Handle a bit better? it goes with the style of the rest of the weapon. 3969 Tris.
    Last edited by Hunter; April 10th, 2009 at 10:08 AM.

  3. #3393
    Senior Member Rentafence's Avatar
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    Re: The Studio Quick-Crit Thread

    Fore grip looks really tiny, and the indentation on it looks rather silly.

  4. #3394
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    What else can I put on it? It cant just be a plain block. Thats boring. Anyone got any ideas?

  5. #3395
    Senior Member Rentafence's Avatar
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    Re: The Studio Quick-Crit Thread

    Maybe something like this? It doesn't really matter, it's your model. Actually now that I look again the size is fine.


  6. #3396
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread

    I like the handle that you have on the model in your sig better tbh, it looks less boring then the one you have on it right now. At the very least make the front of it curve like you have on the pistol grip.

    Oh, and please throw a few more triangles on the trigger, it looks horrifically uncomfortable to hold whether you see it or not D:

  7. #3397
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Thought I would post this. Note, I didn't make this, but my friend, working with me on the Flood Campaign (http://forum.halomaps.org/index.cfm?...&topicID=23540)

    http://www.youtube.com/watch?v=YrLf0...layer_embedded

    He has created fp legs, just like in Halo 2 and 3. Also note, this doesn't work in MP yet, because of course, you need 3p animations, and he doesn't have those yet. So far, this is for SP only.

  8. #3398
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    That is still amazing. Would love to see that go on and progress.

  9. #3399
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Newbkilla View Post
    Thought I would post this. Note, I didn't make this, but my friend, working with me on the Flood Campaign (http://forum.halomaps.org/index.cfm?...&topicID=23540)

    http://www.youtube.com/watch?v=YrLf0...layer_embedded

    He has created fp legs, just like in Halo 2 and 3. Also note, this doesn't work in MP yet, because of course, you need 3p animations, and he doesn't have those yet. So far, this is for SP only.
    It just uses bitterbanana's app to change views.

  10. #3400
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Hopefully, he can get the animations perfected, meaning when you jump, your head moves perfectly along with then legs. Especially hard when you pan the head (camera). I don't know many third person animators, except Spartan457 (spartan-094). But I also, hope to see this get perfected.

    E/

    Quote Originally Posted by HDoan View Post
    It just uses bitterbanana's app to change views.
    No, look at the end of the video. He explains he added a node or something to his head, and then used a script to connect the legs and node together or something.

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