No problem at all, I appreciate the consulting.
Bitterbanana was originally the one who brought up the idea to using a dll proxy for DX instead of hooking the game's code (note: we still weren't hooking dx, just the game's rendering code). Using a proxy dll isn't some closely guarded secret though, and it doesn't just stop at DX. It was orignally the method I had in mind for loading the dedi version of Yelo when we first started, by having a proxy Strings.dll.
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