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Thread: Quick-Crit 2008-2009

  1. #3411
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    no, advancebo, just no. and stop adding :V every time you post, it makes you look like a fucking moron.

  2. #3412
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: The Studio Quick-Crit Thread




    im debating whether or not to post some things

  3. #3413
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Ki11a_FTW View Post



    im debating whether or not to post some things

    Please do.

  4. #3414
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    no, advancebo, just no. and stop adding :V every time you post, it makes you look like a fucking moron.

    its funny when its not me your hitting with your anti-funny blueballs enducing train

  5. #3415
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    No that was gundam.

  6. #3416
    Is bad, really bad SMASH's Avatar
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    Re: The Studio Quick-Crit Thread

    A wooden palette from my work at CVS.


  7. #3417
    Smiley in all my posts CSFLOYD's Avatar
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    Re: The Studio Quick-Crit Thread

    Very nice! something doesnt seem right about it but I still like.

  8. #3418
    FOR THE EMPEROR! Jean-Luc's Avatar
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    Re: The Studio Quick-Crit Thread

    Not bad. The modelling seems accurate, so I won't fault that, however your texturing could use some work. The large black lines look supremely unrealistic, as unless marker is used on it, wood will not have lines like that. If those are supposed to be cracks in the wood, it would be best to create those cracks with a normal map, rather than what you have. Also, the wood you have there looks oddly shiny. While some wood has a natural shine to it, yours seems excessive, and therefore makes it look fake. Make it a little more of a matte material.

    E: Looking at it again, it may be that your diffuse texture is too highly contrasted. The differential between light and dark wood is too extreme, so I would suggest balancing it out a little more.

    Finally, and this is a purely aesthetic quibble, you need to up the quality on thsoe shadows.

  9. #3419
    Is bad, really bad SMASH's Avatar
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    Re: The Studio Quick-Crit Thread

    The "shine" comes from the normal map I have on it I believe, because I have no specularity what-so-ever on the material so idk...

    and of course the modeling is accurate, when I work I spend hours with these lousy pieces of wood lol.

  10. #3420
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    I hope that the texture is a place holder because pallets are made of out piece of shit wood and the grain would not line up like that. Every piece would be different. I'm not saying the texture is bad, it just does not have real-world accuracy.

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