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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #81
    Senior Member PopeAK49's Avatar
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    Re: [WIP]Revelations

    Quote Originally Posted by Mass View Post
    We could debate this all day, halo maps are usually broadly similar, and this is similar but not the same.

    Although it's probably most like Casualty Isle if we must. [/hypocrite]
    That's because the level designers at bungie those day's were too lazy to come up with new and more interesting layouts....Yet the layouts seem to work out quite perfect for all game types. (Not saying Yuki is too lazy to make a new and original layout.) Anyways i should stop talking or i might get wacked.

  2. #82
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    Re: [WIP]Revelations

    Been fucking with some older skies to try and get a nicer look with a placeholder sky for the next beta. Lost cove looked very nice :O



    and thank you teh lag for your incredible texture help!

    Last edited by Sel; April 13th, 2009 at 06:53 PM.

  3. #83
    Senior Member Malloy's Avatar
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    Re: [WIP]Revelations

    Are we supposed to see some fat anime blur?

    looks nice in first pic though.

  4. #84
    Hmmm... MetKiller Joe's Avatar
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    Re: [WIP]Revelations

    Quote Originally Posted by Yuki View Post



    Just a mite too saturated for my taste, but other than that, freakin awesome.

  5. #85
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP]Revelations

    Hopefully that isn't the final texture layout, because the ground doesn't fit right.

  6. #86
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP]Revelations

    Now put either a really big desert over the cliff or a gigantic waterfall like in Construct (or The Ark).

  7. #87
    Senior Member teh lag's Avatar
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    Re: [WIP]Revelations

    (The backstory for that picture is I was annoyed at his inability to use hue-saturation in PS to change the color of a light bitmap, so I created about 5 different colors, a filter-raepd version, and overlayed it onto an animes to show how little knowledge was needed)

  8. #88
    and Masterz1337 too! Advancebo's Avatar
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    Re: [WIP]Revelations

    Quote Originally Posted by jcap View Post
    Now put either a really big desert over the cliff or a gigantic waterfall like in Construct (or The Ark).
    Giant waterfall sounds like win.

  9. #89
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    Re: [WIP]Revelations

    Quote Originally Posted by MetKiller Joe View Post


    Just a mite too saturated for my taste, but other than that, freakin awesome.
    Lol it's the sky, but I really like the way it lit everything

    Quote Originally Posted by ThePlague View Post
    Hopefully that isn't the final texture layout, because the ground doesn't fit right.
    That's because it's the dangercanyon ground badly UV'd to the level. Most of the textures in there are still placeholders, and we're still looking around for someone to finish up some of the retexturing and make the custom ones we need.

    Quote Originally Posted by jcap View Post
    Now put either a really big desert over the cliff or a gigantic waterfall like in Construct (or The Ark).
    I'm working on modelling some big tall out of level cliffs, and finishing up most of the other modelling shit.


    As far as the sky goes, I really really like the way it lights the level, so chances are I'll keep it. Though I might fuck around with parts of it. We'll see.

    Quote Originally Posted by Advancebo View Post
    Giant waterfall sounds like win.
    I'll think about it, but I'm really unimpressed at halo's water. and water effects so I might just keep it waterless. :S

  10. #90
    Senior Member ZeRk`'s Avatar
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    Re: [WIP]Revelations

    It looks sexy so far Selentic, keep up your magiccccccccc.

    When do you think it will be released?

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