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Thread: Quick-Crit 2008-2009

  1. #3471
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Before I can crit it I have to know what exactly you're gonna go for? Are you doing a paint over, or just using a reference? What is the style, cartoony or realistic? Depending on what you're doing, I can give the proper crit.

  2. #3472
    Senior Member samnwck's Avatar
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    Re: The Studio Quick-Crit Thread

    well the hair was supposed to look wet, i didn't get to draw in the wet stains on mattress, and the mattress is very difficult to do, I've tried to draw and redraw it several times but it doesn't seem to fit.

    Edit@Chains: It's a more stylized realism. Where shapes and shadows match but colors are more vivid. And I drew the basic body shape from a quick reference.
    Last edited by samnwck; April 15th, 2009 at 10:08 PM.

  3. #3473

    Re: The Studio Quick-Crit Thread

    The folds in the bed look like cracks, it needs a more long and organic feel to it. When you see the darker areas touch lighter parts, make sure it changes values smoothly.

  4. #3474
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    Re: The Studio Quick-Crit Thread

    Working on some things in CE.




  5. #3475
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    wow that looks great

  6. #3476
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by samnwck View Post
    well the hair was supposed to look wet, i didn't get to draw in the wet stains on mattress, and the mattress is very difficult to do, I've tried to draw and redraw it several times but it doesn't seem to fit.

    Edit@Chains: It's a more stylized realism. Where shapes and shadows match but colors are more vivid. And I drew the basic body shape from a quick reference.
    Ok, what you need to do is get the reference photograph and sketch out the outline of everything, and sketch where its all set up. I usually use a hard brush at 70 percent to fill things in, the bigger the canvas the better, but at the beginning stay on the fit screen option for the canvas. Now just anazly all the colors in the piece, and roughly paint in lighting and shadows and highlights an basic colors, keep it all contrasted and at 70%-100% to where oyu can now see the basic highlights and shadows. Now its obvious things that are soft and bump will have a dull lgow such as human skin, and harder things, like finished wood and metal will shine. Be ocnsistent on these materials and go donw to about 40% and use the color dropper to pick a color slightly dark then the paint highlight, you never want to go darker to brighter as it tengs to go overdone with highlights, always go light to darker, starting at 40% opacity and going from 40% to 30% to lower and lower, until the colors from light to shadow are properly blended. A prolbem I already see is shakey lines, thats why do not use 100%, but 70%, as you can create smoother lines the blend well. Next time I paint I will set up a .gif of the process I use. The one problem I mainly had, was getting crit from different people on how to different things, but in different techniques. You'll have to mix and match to find your own style, and I reccomend painting in as many different ways as possible, and in the parts that you excel at, combne them to create your style. Also if none of this made sense, heres a tutorial that really helped me:
    Heres a .gif by killing.people on what the above means if you're a little lost.

    See how he paints in highlights, then works from lighterto darker? Its a very rough way and is in simple greyscale, but if you have trouble doing the above with colors, then I recommend doing greyscale first, and using colorize afterwards.
    Hope this helps.

  7. #3477
    Smiley in all my posts CSFLOYD's Avatar
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    Re: The Studio Quick-Crit Thread

    http://img9.imageshack.us/my.php?image=boredomm.jpg
    I was bored.. ok?
    I dont know what laptops look like as I dont own one, so there probably is an innacuracy or two.

  8. #3478
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    The keys are spaced too far apart. And its called the internet.

  9. #3479
    Senior Member FireScythe's Avatar
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    Re: The Studio Quick-Crit Thread

    Well, apart from the spacing between the keys (where there should be pretty much no space) the alignment of the keys is wrong, they should be staggered (same as the keyboard in front of you). Also, it might just be the angle, but the screen/lid looks bigger than the base when they should be the same size. Plus the hinge should extend along the entire width of the screen.

    I've put a full driver cover on my tank. I'll probably keep the cage for an MP version. Still a fair bit of work to do on it to add the mechanics and detailing.


  10. #3480
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    gnarly, that able to get in CE and function correctly?

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