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Thread: [Gallery] Hayabusa's Wurks K?

  1. #41
    Joshflighter
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    Re: [Gallery] Hayabusa's Wurks K?

    Not everything is gay hayabusa. Just saying.
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  2. #42
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Quote Originally Posted by Fear1337 View Post
    Not everything is gay hayabusa. Just saying.
    looking at you, i say different. lol jk right now i'm gonna animate an Assault Rifle for H3 sake
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  3. #43
    For Auir! ODX's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Quote Originally Posted by ODX View Post
    The mag out flick isn't in the right position, it should be rotated so that the barrel is pointing towards the top right corner, instead of more towards the middle.

    Edit: Oh yes, if possible, can you render your next animation at a higher res?
    Even if you aren't going for an exact copy you should still do it that way since it's the most logical or rather, interesting looking.

    Please?

    Looks better though.
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  4. #44
    Shit. Mass's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Quote Originally Posted by Kilamanjaro12 View Post
    lol i know i just did this for fun. i will do something to the left hand alright.. no homo
    Quote Originally Posted by Kilamanjaro12 View Post
    i will do something to the left hand alright.. no homo
    Quote Originally Posted by Kilamanjaro12 View Post
    hand alright.. no homo
    Quote Originally Posted by Kilamanjaro12 View Post
    no homo


    Those animations are functional, but they don't have enough fluid motion. There should be more evidence of effort in the actions; the gun should move a bit as he holds it, and should rotate more towards him when he's reloading, aiming upwards.
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  5. #45
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    snappy robot reload animations.
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  6. #46
    loljesse Kilamanjaro12's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?



    STILL?!
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  7. #47
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Whats with the camera way back? And its a bit to fast, seems as fast as an SMG reload.
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  8. #48
    Senior Member teh lag's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    You've got too much motion on mag out. There's a line between stylizing an anim and making it look just odd - you've crossed that line and it'd look way better if you went back. Most of the motions are over-exaggerated... except the bolt push which comparatively (key word here!!!) has too little force on the gun. You gotta even it out.

    Quote Originally Posted by Advancebo View Post
    Whats with the camera way back? And its a bit to fast, seems as fast as an SMG reload.
    The camera is irrelevant. That's the H3 FOV/positioning for the camera - it's just that the game tilts the animations down so you don't notice.
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  9. #49
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Actually it's moving, not a still picture...
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  10. #50
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Hayabusa's Wurks K?

    Seriously, animators need to look at the weapon animations from EA's Black. They had some very well done things in there, and broke the mold by making them somewhat stylized but still retaining believability. Most reloads in halo look like the bolts and shit are barely being touched, much like it is with yours, and it's boring as hell.
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