View Poll Results: this is the worst poll ever you guys were no help

Voters
100. You may not vote on this poll
  • indecisive

    100 100.00%
  • useful

    0 0%
Page 10 of 139 FirstFirst ... 8 9 10 11 12 20 60 110 ... LastLast
Results 91 to 100 of 1389

Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #91
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP]Revelations

    When we find someone to texture what geo left us to do.

    When we edit the lost cove sky accordingly, or create a whole new one.

    When we figure out aether

    When we iron out all the gameplay issues

    etc etc

    zerk, word is the hpt guys play scrims on ce now. If you can get them to play this in a few scrims it would help me a lot with finding any balance issues.

  2. #92
    Senior Member ZeRk`'s Avatar
    Join Date
    Aug 2007
    Posts
    137

    Re: [WIP]Revelations

    Yea there are CE gamenights every weekend and Fridays with HPT guys.
    Message me on xfiyaaaaaaa

  3. #93
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP]Revelations

    Go on xfire !

  4. #94
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: [WIP]Revelations

    Quote Originally Posted by Yuki View Post
    When we find someone to texture what geo left us to do.
    Ahem

  5. #95
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: [WIP]Revelations

    Quote Originally Posted by Yuki View Post
    Been fucking with some older skies to try and get a nicer look with a placeholder sky for the next beta. Lost cove looked very nice :O



    and thank you teh lag for your incredible texture help!
    oh my god at a glance i thought that was lost cove

    this is a very, very good sign

  6. #96
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP]Revelations

    Quote Originally Posted by disaster View Post
    Ahem
    I'll let you give it a go when we have all the geometry that you would texture done.

  7. #97
    Shit. Mass's Avatar
    Join Date
    Jul 2007
    Location
    Chicago
    Posts
    1,790

    Re: [WIP]Revelations

    bump

    more people played the newer version last night

    any more feedback aside from stuff that is really kinda unusable like "it's exactly 30% too large, hurrrr"

  8. #98
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: [WIP]Revelations

    Shorten the walking path. It sucks to have to walk for 3 minutes to just get shotgunned in the face as soon as the enemy base is in sight. Maybe put a small bridge over the center gap and have the long part as a way to sneak up on the enemy.

  9. #99
    kill anime users Rook's Avatar
    Join Date
    Jul 2007
    Posts
    2,114

    Re: [WIP]Revelations

    Looking nice, I can see your ass to shoot you now.

  10. #100
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: [WIP]Revelations

    It IS a little too large for being on foot. If you get stranded in the middle of the desert, you're screwed. I've been trying to think for the past 20 minutes how that can be fixed without making the map cheap for CTF and gay, but I haven't come up with anything yet.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •