View Poll Results: this is the worst poll ever you guys were no help

Voters
100. You may not vote on this poll
  • indecisive

    100 100.00%
  • useful

    0 0%
Page 11 of 139 FirstFirst ... 9 10 11 12 13 21 61 111 ... LastLast
Results 101 to 110 of 1389

Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #101
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: [WIP]Revelations

    Add teleporters you can only use when not carrying the flag.
    Easy to script.

  2. #102
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP]Revelations

    Hell, just slightly increase player speed, maybe?

  3. #103
    Shit. Mass's Avatar
    Join Date
    Jul 2007
    Location
    Chicago
    Posts
    1,790

    Re: [WIP]Revelations

    Quote Originally Posted by jcap View Post
    It IS a little too large for being on foot. If you get stranded in the middle of the desert, you're screwed. I've been trying to think for the past 20 minutes how that can be fixed without making the map cheap for CTF and gay, but I haven't come up with anything yet.
    Well, shwinnz and grove varients (which are like brother maps in my opinion) solve that with linear pedestrian paths and curving vehicle paths in the same space, but I'm not sure if that's what we're looking at as a possibility here.
    anyway, so some stuff here
    gonna change the bridge a bit

    that will, hopefully:
    -make campers more vulnerable but not weak towards r-hogs
    -make it harder to just 3sk 2-3 people on the bridge (this was easy enough for me to be a bit disconcerting)
    -make it harder to swerve-rape everyone on the bridge with a warthog

    I'm debating this change in tele arrangement with sel, but he DOES NOT WANT

  4. #104
    Rocket jump! Lateksi's Avatar
    Join Date
    Jul 2007
    Location
    Finland
    Posts
    978

    Re: [WIP]Revelations

    Sel, I dunno if I should call you Yuki but what I DO know is that you should listen to Mass

  5. #105
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,192

    Re: [WIP]Revelations

    That teleporter arrangement isn't bad. When I look at and play the map, it feels a little like Avalanche from Halo 3, the Sidewinder remake. The teleporters fit into the map very well and you can always quickly arrive at the middle if on foot, but it doesn't create a cheap route for carrying the flag. You can cut off the flag carrier at several points along the path and trying to return your own flag does not turn into a "cat and mouse" game.

  6. #106
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [WIP]Revelations

    Quote Originally Posted by Lateksi View Post
    Sel, I dunno if I should call you Yuki but what I DO know is that you should listen to Mass
    Call me sel, the name will change back when the BEST TREND EVER starts.

    Also my issue with that teleporter arrangement is that it dumps the player out in the middle of a driving path, and also removes any use of the middle room area. :S

  7. #107
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: [WIP]Revelations

    Quote Originally Posted by jcap View Post
    It IS a little too large for being on foot. If you get stranded in the middle of the desert, you're screwed. I've been trying to think for the past 20 minutes how that can be fixed without making the map cheap for CTF and gay, but I haven't come up with anything yet.
    real men slog across hugeass on foot.

    and back.

  8. #108
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: [WIP]Revelations

    Quote Originally Posted by rossmum View Post
    real men slog crouch walk across hugeass on foot.

    and back.
    That.

  9. #109
    Rocket jump! Lateksi's Avatar
    Join Date
    Jul 2007
    Location
    Finland
    Posts
    978

    Re: [WIP]Revelations

    ^ LOL I wonder how long that would take. I once was about to test it but then realized I had MUCH BETTER STUFF TO DO.

    But like Sever said, if the teleporters are bad you could increase the player speed a little. The default speed in Halo is actually very slow imo.

  10. #110
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,763

    Re: [WIP]Revelations

    Quote Originally Posted by Lateksi View Post
    ^ LOL I wonder how long that would take. I once was about to test it but then realized I had MUCH BETTER STUFF TO DO.

    But like Sever said, if the teleporters are bad you could increase the player speed a little. The default speed in Halo is actually very slow imo.
    It's already hard enough to lead with 300ms+ pings, thanks.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •