People are stupid. Guns have grime and natural collected dirt in certain places. I didn't mean like, fungus inbetween shit for fucks sake. If your going to have a clean skin for the gun, have a low res diffuse map then, because otherwise it's a waste.
That looks better rooster, but its way too harsh now, and your scratches look like pencil strokes. You've also put scratches in places that don't make sense.
Bump.
Something I just finished for something Boba and I are doing. :3
Tri's: 3022
I realized I forgot to get rid of the line of symmetry on part of the model after rendering, so I fixed that, but I cba'd to re-render it. d:
Anyone have any crit? I'd like to have it right before I start making the high poly. :X
I <3 the ak too much to let it stay like that
It's not horrible, but it's a bit too boxy and slightly inaccurate.
so FIX!
to help, here are some amazing references
http://www.pixagogo.com/1890304226
Last edited by Roostervier; November 29th, 2008 at 11:47 AM.
So uh, I made some stuff. Still WIP since I'm getting crit from people.
Anyway, I made this floor around 2 weeks ago. It still doesn't tile properly because I haven't fixed it yet.
The highres:
Rendered in marmoset:
One that isn't overly bright and is in marmoset:
This wall I just made today.
The highres:
Marmoset:
And a screengrab from max after I got it to tile:
Things other people have told me:
Make the paint less bright
Also, if you dislike the scratches, say so. I'm not a big fan of some of them myself.
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