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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #171
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Revelations

    It's not like Bungie ever cared about varied gravitational physics in their different environments, other than the one instance in H2 where you go outside Cairo Station (which honestly makes zero sense). It seems that the Covenant, the Humans, the Forerunners, and any location any of them have discovered all have the same gravitational force. Seriously, wtf.

  2. #172
    Senior Membe Syuusuke's Avatar
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    Re: [WIP] Revelations

    They cared about Rayleigh Scattering in their skies, why wouldn't they care about this?

    Hey, can't wait to play the next version of rev.

  3. #173

    Re: [WIP] Revelations

    Quote Originally Posted by Sever View Post
    It's not like Bungie ever cared about varied gravitational physics in their different environments, other than the one instance in H2 where you go outside Cairo Station (which honestly makes zero sense). It seems that the Covenant, the Humans, the Forerunners, and any location any of them have discovered all have the same gravitational force. Seriously, wtf.
    Not only that, but different objects fall at different rates. :d
    They come up with the official cannon and come up with complex and intricate backstories with a lot of practical reasoning behind them, but in the end, when it comes down to gameplay, they go with whatever's more fun, realism be damned. I applaud them for that.
    Go for what's fun, Connie.

  4. #174
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Conscars View Post
    I think you mean increase their mass, which wouldn't have any effect since all objects accelerate due to gravity at the same rate.
    I hadn't thought about that... I know things accelerate due to gravity at the same rate, but I didn't know if Halo actually covered that or not since the physics leave rather a lot to be desired. Now I look back on my experiences of things falling ingame, though, it does.

  5. #175
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    Yeah because in real life grenades don't ricochet like mother fucking bouncy balls. (halo 3)

  6. #176
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: High-Resolution-Halo

    Jesus Christ, make the map terrain less area :|

    Or scale it ffs. This is too big. Period.

    Also, I joined at HPT, but I cannot login. If I login, it says Welcome jcap in the top left, but it says I am not authorized to view the page with error code 1003.

  7. #177
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    The map terrain is fine sir get out

    I realise it's a big map, but honestly, when you only have so many paths that's not too much of a problem. It means diversions actually work, and teams can spread out enough to avoid one well-placed rocket taking them all down in one fell swoop.

  8. #178
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: [WIP] Revelations

    No, it's not fine.

    It's a 16 player game. 16 players on this map is like piss dispersed in a huge pool. There's only so many places you can have the 8 people on your team, and this is assuming that you're in a full server every time. The problem is that there is too much area to cover, and that if there is an area that requires immediate attention, it is impossible to get there in a reasonable time.

    Right now each side of this map is the equivalent of a blood gulch. It's flat with a couple of hills, and extremely wide and open.

    If this doesn't change, combat will become nothing short of repetitive. Every game will be through the shortest walking route because no one will want to walk into the middle of a field to risk being killed. Reducing the size will encourage walking.

  9. #179
    chilango Con's Avatar
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    Re: [WIP] Revelations

    Sel, it is pretty big. I know it's a lot of effort to reduce the size but please try to do so. I think you'll find people just get tired on a big map, no matter how balanced it is. There aren't any excuses, everything can be worked around.

  10. #180
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    Re: [WIP] Revelations

    I cut down part of the blue side a bit. Going to leave it at that for now until some competitive playtesting is done and I can take a look at the heatmaps and see how it holds up in a serious game.

    I just want more data on how it plays than 12 people fucking around and not playing particularly seriously. Not saying that those games weren't helpful, they were. They exposed some very major gameplay flaws which are in the works of being fixed.
    Last edited by Sel; April 28th, 2009 at 07:24 AM.

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