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Thread: The HCEM Team

  1. #51
    Senior Member
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    Re: The HCEM Team

    Quote Originally Posted by CodeBrain View Post
    Jean, look at Masterz pictures. Those pictures PROVE that they are more than ideas.
    I posted revelations on halomaps

    guess halomaps has more than ideas
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  2. #52

    Re: The HCEM Team

    Quote Originally Posted by Jean-Luc View Post
    Don't take my post and summarize it down to one point, then use one bit of information to try and take me down.
    O.o Woah dude, chill. I wasnt "attacking" you. I wouldnt do that.
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  3. #53
    FOR THE EMPEROR! Jean-Luc's Avatar
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    Re: The HCEM Team

    Quote Originally Posted by CodeBrain View Post
    O.o Woah dude, chill. I wasnt "attacking" you. I wouldnt do that.
    Fine, I'll end it here. There's no points left to be argued anyway.
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  4. #54
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The HCEM Team

    Masterz, (almost) all of the content you posted is by people who are also members here, just pointing that out.
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  5. #55
    . .Wolf™'s Avatar
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    Re: The HCEM Team

    But thats originally from halomaps.
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  6. #56
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The HCEM Team

    Yes, like I told Masterz in a profile visitor message: The members were able to improve their skills here and bring it back to halomaps to help out the younger members. I'm an example of that. I started at halomaps (though I lurked here all the while) but this place helped me improve my skills, now I try to help out at halomaps when I can.
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  7. #57
    chilango Con's Avatar
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    Re: The HCEM Team

    anyway...
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  8. #58

    Re: The HCEM Team

    Quote Originally Posted by CodeBrain
    Hello guys, sorry to bring this thread back, but HCER would like to say that we are not dead, we are in a "stand-still" at this moment.

    We have a general idea of the first SP we will make, it will either be on a custom BSP (If we can find a BSP modeler) or New Mombasa Classic. The reason I picked NMC, is because of the play value of the map in general. The map feels like it NEEDS a SP to play on.

    I have the run down of the map so far, have made 2 custom animations for a pelican drop in/exit, set up two globals that tell when the pelican has landed and has left the map. When the pelican lands on the ground, Two ghosts will appear and battle the player along with some marines.

    Now, I originally had idea's of adding dialogue into this level, mainly because it would seem...boring without it. Most SP's I have seen were without dialogue, maybe it was because of either finding voices or just too lazy :P

    Also, the pelican sometimes disappears during the animation (for whatever reason) however it does reappear after .5 - 1 second. It might be an animation bug, or something wrong with the frames, I really don't know.

    Encounter's are probably going to be similar to the Halo CE campaign, and I am trying to keep the tagset under Halo 1's tag system, rather than using H2/H3 tags. Reason why is because I want it to feel like it was made by Bungie, rather than some half-bad attempt to put a SP together.

    So there you have it. A update on HCER, 36 days from the last post.

    One note, we are still looking for people! What we need is probably:

    HUD Specialist/Maker
    BSP Modeler
    The Opinionist(What this position is basically what a test person is, he/she will personally say their opinion about what the map needs/doesn't need, what stuff should be here/there/anywhere, etc)
    .
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  9. #59

    Re: The HCEM Team

    If you cannabalize caz's maps and NMC, along with custom stuff, then you could end up with a good New Mombasa level.
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  10. #60
    . .Wolf™'s Avatar
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    Re: The HCEM Team

    Do it the ODST way
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