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Thread: [WIP] Domain

  1. #61
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Domain

    If you keep pulling the "oh, it's my first serious attempt at..." card, you're just attempting to fool people that you can't do better. You could do better, just watch some more tutorials. Right now I see a bad attempt at something that could, in reason, be good.

  2. #62

    Re: [WIP] Domain

    So what are you going to replace the Brute Shot with? Or are you using a h2-ish tagset?

  3. #63
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Domain

    Quote Originally Posted by ThePlague View Post
    If you keep pulling the "oh, it's my first serious attempt at..." card, you're just attempting to fool people that you can't do better. You could do better, just watch some more tutorials. Right now I see a bad attempt at something that could, in reason, be good.
    And what, exactly, needs fixing? I can't fix things if people don't tell me what to fix. You're just saying, "It's horrible" but you don't tell me WHAT is good, WHAT is bad, and how to improve it. I can't fix it until I know what works and what doesn't.

    Quote Originally Posted by Pooky View Post
    So what are you going to replace the Brute Shot with? Or are you using a h2-ish tagset?
    I had an idea in my head earlier when I was playing Turf in H2, but it's gone now. When I can think of it again, I'll update the topic.

  4. #64
    "Think Different" Masterz1337's Avatar
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    Re: [WIP] Domain

    Quote Originally Posted by ThePlague View Post
    If you keep pulling the "oh, it's my first serious attempt at..." card, you're just attempting to fool people that you can't do better. You could do better, just watch some more tutorials. Right now I see a bad attempt at something that could, in reason, be good.
    It's also possible he isn't interested in making it the best possible, this is his first serious attempt at a map. When he's done and look back, he will be able to see things he should try to improve or can do better when he goes to do his next map.

  5. #65
    Has no custom user title UnevenElefant5's Avatar
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    Re: [WIP] Domain

    Hot damn that looks great, although some of the things seem like they don't quite fit with the human theme. I can't really put my finger on it, but some things look out of place. Specifially the left building and the wall above it in the second picture.

  6. #66
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Domain

    Ew, I just realized those were some old pics.









    Have I been doing things right or wrong?
    Last edited by English Mobster; May 4th, 2009 at 07:34 PM.

  7. #67
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Domain

    Putting a single texture to make the buildings and roads makes it look like the whole world is made out of concrete... you need to mix it up.

  8. #68
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    Re: [WIP] Domain

    Quote Originally Posted by SMASH View Post
    Putting a single texture to make the buildings and roads makes it look like the whole world is made out of concrete... you need to mix it up.
    Is there a limit to how many material IDs Halo can handle? Blood Gulch only has 15 or so, and I'm pushing 30 without any kind of playerclip or portaling material IDs. If there is no limit (or I'm far from it), then I'll mix up the buildings some more. I haven't even applied any kind of basic texture to 25% of them yet.

  9. #69
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Domain

    I don't believe so. Look at a SP level, tons of textures and ID's. And how in the world do you have 30??? I can only count mb 10 different textures in your renders... if you unwrap sections of the map and hand do the textures it will look much more pro plus it will drop your material ID's (hopefully, might go up depending on the size of each unwrap).

  10. #70
    Free Kantanomo English Mobster's Avatar
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    Re: [WIP] Domain

    Well, here's my texturing ID list:
    1-Untextured
    2-+sky
    3-Light Grey Metal
    4-Windows
    5-Evacuation signs
    6-buildings (same as untextured, this one was to separate the buildings from the rest of the BSP)
    7-Concrete floor (dark grey concrete)
    8-signs (for shops by the Warthog spawn)
    9-Concrete (found on the shop walls, light grey concrete with a dark grey border)
    10-Concrete wall (light grey concrete)
    11-dark grey metal
    12-pavement
    13-sidewalk
    14-dirt
    15-green metal
    16-small evacuation signs
    17-complex main (a sign found on the side of one of the buildings)
    18-shelter sign
    19-rusted roof
    20-traxus sign
    21-closed shelter gate
    22-storefront
    23-door
    24-medical tent (going to UVW unwrap this one)
    25-wreckage
    26-lights
    27-carpet
    28-bricks
    29-wood
    30-large sideways shelter sign


    I'm hand-making all these textures, so it's just a matter of me getting in the mood to pop out a bunch of new textures to spice things up a bit.

    TBH, I'm really just excited to get it ingame. So far, the only thing I ever have gotten ingame is a box map, so this is REALLY a big step up for me. And I think it's turned out pretty well.

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