Quote Originally Posted by SMASH View Post
Putting a single texture to make the buildings and roads makes it look like the whole world is made out of concrete... you need to mix it up.
Is there a limit to how many material IDs Halo can handle? Blood Gulch only has 15 or so, and I'm pushing 30 without any kind of playerclip or portaling material IDs. If there is no limit (or I'm far from it), then I'll mix up the buildings some more. I haven't even applied any kind of basic texture to 25% of them yet.