-The canopy is closed at the end because I don't want to deal with finding out how to make the board anim not interfere with the canopy's normal motion when the vehicle is occupied/unoccupied. It might look a bit strange now, but I think it would be even stranger if when you got out the canopy suddenly snapped back to its original position and opened.
-He doesn't get in because more often than not the player will encounter shees they're not supposed to use. It just makes more sense to me to build the anim around that case. If (IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF YOU FUCKING RETARDS IT'S IF) someone finds a solution to our tagspace problems (which I assure you, we would use if it proved usable, regardless of version number since boarding isn't the only thing being cramped by it) I'd be up for making a version where he does get in, but until then we wouldn't be able to cram in two versions of this anim. I don't even know if we can fit this one.
-I'll consider revising parts of the anim, but nothing major. I don't really know how I'd angle the kick down from that position... besides, it's just designed to kill the pilot, not kick them out (for the reasons explained above).
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